Defending Atlantis (post drafting change)
I'm going to lay out the difficulties / impossibility of defending atlantis and how it is exasperated with being unable to draft from HC's anymore.
Atlantis will need a compact defense style. All kinds of random people can send 1k warrior attacks to constantly hit the city. In no other city do you need to worry about this, but in Atlantis you do. No one can spend all day at their computer queuing up 1 trap every 10 seconds.
Compact defense cities rely on archer towers to absorb archer fire leaving the city's archers untouched. After 12 hours the first waves will start to hit. Maybe you'll have 4k archer towers which will easily be powered through by the other players who were building up to take Atlantis before you beat them to it.
I'm guessing Atlantis will be taken by a group of 6 players starting with 10M archers each and ending with 5M archers each. This leaves the player who owns it with 5M archers and with a lvl 10 embassy 1.5Mish reinforcements. After the towers are powered through new archer waves will trade fire with defending archers with a 1:1 kill rate so it will only take 7M or so archers to break.
But defender will not have enough swordsmen for a proper compact defense so his archers will be scout bombed. Tons of warriors could serve this function but w/o drafting from HC's the defender won't have enough.
The defender will have no way to drop enough honor and will constantly have a 10% heal rate while the aggressors will have a 50% heal rate.
I guess the extra warrior drafting may not make all that much of a difference with defending Atlantis but it would at least be worth something and could block scout bombs. Stockpiling speech texts from fb may be the best defense.
I have three suggestions for the devs on how to help with this.
1) Have Atlantis' traps and archer towers and whatnot regenerate like they do on an npc.
2) Have Atlantis' embassy be much more capable.
3) Give Atlantis an increased heal rate.
Is it really this dire? Maybe a little discussion?