http://bbs.evony.com/showthread.php?...28#post1406728
http://bbs.evony.com/showthread.php?t=137778&page=8
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110k for 0-4 stars, 115k for 5-9 stars. I don't know yet for over 9 stars.
Tested some combo in exercise, i used troops that can be killed by 80 k cavs:
Wk-189999 (can kill 1557 cavs)
Wr- 94999 (kill 7789 cavs)
Sc- 189999 (kill 6231 cavs)
Pk- 56666 (kill 25091 cavs)
Sw- 42857 (kill 7028 cavs)
If 8000k cavs in defence that mean all attacker 1%. I played around this 8000k and all troops type defender sametime (5) like above.
Results:
- 8239956 cavs and over kill in 1 round all troops, loses 47696 cavs
- 8159972 to 8239955 cavs, 2 rounds, workers survive for round 2, loses 49253 cavs
- 8079915 to 8159971 cavs, 2 rounds, warriors survive for round 2, loses 55484 cavs
- 8047670 to 8079914 cavs, 2 rounds, warriors, workers and swords survive for round 2, loses 64069 cavs
- 7999906 to 8047669 cavs, 3 rounds, warriors, workers and swords survive for round 2, warriors survive for round 3, loses 71857 cavs
- 172855 to 7999905, 5 rounds, attacker troops die in this order: pikes, warriors, swords, scouts and workers, loses 94962 cavs. This is max combined attack prioritization.
For all 5 troops type need minim 239956 cavs, rounded up 240 k, that mean around 3% from 8000 k.
The number of rounds is from cavs loses, easy to verify who survive for next round. The exercise in age II need that because not show the number of rounds.
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Good stuff un3X, so I take it if the defenders are <3% of the max kill they can be one shot in rnd 1 by the cav? not 1%?
This 1% is subtracted from total power, that's why need 1-5% more when more layers, around 1% per each layer. The 1% is same, if layer under 1% and is first target priority then die in same round like units layered.
I expected to see 4% for 5 different units but was only 3%, maybe some rounding errors did only 3% (casualties rounded down).
We Really starting to get somewhere now, I'm only 2 more items off finishing my LV12 Star Set and then I'll be able to test how the bonus is at lv12, the fact we understand what's going on now is very good.
Aero where is your ball modifier against phracts in the table?
need to tweak it. balls overkilling phracts.
its all on Unit vs Unit bonusses towards the top on the far left