Don't bother attacking anyone
battle3.evony.com/default.html?logfile/6a/2c/c7/37/6a2cc73744957004a9913041d1d69a82.xml
The basic facts...
26615 Ballista sent
1757 casualties
100 prestige gained.
... and no medal or items recieved against a lvl 8 Barbarian city.
Sooo... in the last couple of weeks you've managed no nerf...
Medal drop rates Sure, being able to spam an empty valley with wave after wave of scouts and pick up another medal with each 'attack' was ridiculous... but the current situation, even after the improvements, is still a massive over-compensation. Nothing worthwhile is dropping at all, apparently.
Prestige gains for attacking NPCs Gone. Non-existant. Slaughtering 400,000 warriors in a lvl 10 Barbarian city now gives zip. Okay, if you think awarding prestige for scoring huge casualties in a one-sided battle is a bad idea... why was it allowed in the first place? Lots of people, including myself, set out to earn Prestige that way because there just weren't enough players within reasonable travelling time (especially on Server 3, where I play). Some were able to milk this particular loophole for massive amounts before it was choked off. Is there any way to redress that? Of course not.
Prestige gains for troop building Again, another stupid exploit. People built stupid numbers of Barracks, and spammed them with warrior building. When it's taking 3 minutes for a city to give you 2 prestige for upgrading a Mine or Quarry... and in that same time you could generate 200 prestige with a few mouse clicks by queueing warrior construction, of course people are going to spam the server with tiny recruitment orders. But instead of fixing the database error that was rounding up the miniscule prestige rewards for building warriors one-at-a-time every 7 seconds... you shut off ALL prestige awards for troop building. How much prestige would I have got for those 1757 Ballistas that took 14 minutes each to build?
More than the 100 prestige I recieved for getting them killed, that's for sure.
You're directionless, lurching from one massive over-correction to the next, and in the process you're alienating players left, right and centre. Instead of trying to fix things that are broken, all you appear to be doing is slapping down the creativity of players without any sort of reward or alternative path for progression.
If a player finds a way to do things you don't like, he is NOT "the bad guy", and you need to wrap your collective heads around this concept. If there's an unintended consequence to any game mechanic that YOU have created, it's YOUR responsibility to actually fix things, and not simply penalise every player, including those that weren't even aware of the loophole in the first place.