read before posting i said i wasnt lagging.
also thanx person above me guess i have to adjust to the never ending glitches and bugs
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I have had 47 waves timed to a 3 second window go all over the place. And this has happened time and again (pun intended) Even when I reset the page, double check the landing times, and reconfirm it
Its the one eyed Bulgarian in the Sahara desert with the 9 year old lap top for a server that Evony hires who decides that copper wire in old exchanges is perfectly acceptable.
It's not just lag, but the evony clocks interacting with the clocks on each computer involved, and the feedback loops that some servers read as potential denial of service attacks, etc. etc. etc.
In other words... Cheap Ass servers
there is something strange going on
we was attacking someoen yesterday and all waves except 2 hit on time - the 2 who did not hit on time was moved 1 server tick (6 min) which i never have seen before except when u attack over a maintainance
and yes i know how to sync time - and yes i know know to sync time with my tag partners - and rest of his attack hit as they should
so thing are not totally normal on servers at the moment
zhay
i have this same issue since evony made changes to the server. ive been many diff locations on diff computers tried everything can imagine an nothing works the problem i was told is withen evonys system but i have not gotten any response on what to do. seeing as this game requires timing sometimes down to less then one second i would think this issue would be a top priority before more paying customers are lost. also my ping latency upstream is 24 miliseconds down stream is 18 miliseconds from washington usa to texas usa first pass. second pass cached is to fast to measure. if it is of any help i can submit hyper cam videos to show difference between time clicked an time showing in army movement, and long pause stretching out time even further after arrival.
My alliance have also been experiencing problems with the clock lately, attacks have been hitting when they are not meant to even when closely camp timed. Somethings not working....
jorbaud the post you put isnt really related to the problem that person is asking to make everyones time the same im just saying fix the error that caused me to lose 9k towers because the timer made my attack jump 2 seconds back and moved his 1second forward allowing him to hit 1second before my troops came. also reinforcing to the last second is important because some people now camp scout bombs to hit within seconds of they main hit and i have to counter that but i cant if the clock will mess up like it did
It would help if evony made ALL the times match the server time, instead of mixing and matching some areas server time, some local time. its VERY confusing and is unnecessary.
I have seen my attacks in the army movement screen CHANGE midmarch by up to 10 seconds. So the hit times CHANGE during the march.