I know this is off topic but i just had to point this out, sending 1 of each layer never worked................IF they had 20+ or so traps............however i dont know if you meant with or without traps.
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Another thing is that you never responded to the Historic Heroes part. That's an extra 50 levels (50 attack + leadership) that spenders can have. Coupled with far better gear and stars and you've got your imbalanced playing field. Now I know non-spenders can obtain a couple of HH's with coins from quests but not nearly as much as spenders can. Which is fair for the spenders for investing money but I'm making the point that the playing field is not level.
There are plenty of facebook groups you can join. Prinz only groups. Easy to reach Priz without spending in Age II. Once you hit Priz simply join a Priz Facebook group. Done deal. You don't need to connect facebook to your Age II account. All you need to do is register it and have no friends on your ingame list, no allies. That's how I do it so nobody can see my cities. But what is more, there IS a way to get 20 ammies per day. If someone who does not want to spend money on the game but also does not want to use facebook to get ammies and thus materials, tough. That is their problem. Like, I am starving to death, I need food. But I won't eat McDonalds.
To get 8 stars you only need about 50 flawless gems per gear. I know because I upgraded most of my gears to 8 stars before I decided to spend $1k on gems. I just hit L1-9 NPC's and got the gems. It was alot of farming and took me 3 months or so frm April-June 2010. But I did it without spending cash. In the same thread you read I also said that I did not spend a dime on this game until after I was Priz and after I uprise and capped HH's from my Suzerain. By the time I started spending money I had 8 stars on all my gears. Getting to 8 stars is EASY. Use auto upgrade tool and use flawless only. You will get to 8 with about 50 gems.
I don't know age I so well so can't comment on that. But in both Age I and Age II the spenders always spend their way to the top. So you cannot say it mostly applies to Age II. In Age I everyone complains about spenders when the server first opens, they get on top fast and stay on top. In fact, I have seen in these forums many places where players want non-spender Age I servers because they cannot compete with the spenders. Spenders in Age I and Age II are on top and will always be on top. They deserve to be because they spend. Why should a free player be able to match them in a short period of time? It would just cause people not to spend. IF everyone chould get where spends are in a month or two then why spend? Thus those NOT willing to spend should have to put in months and months possible a year more time than the spenders do.
Exactly, free players don't want to be patient. This is a problem. Evony is a long term game, as in a year or years. The other problem is that free players feel a need to RUSH to get on the same level as the spenders as fast as possible. Well, Evony got smart and started Age II. This solved the rush problem for free SMART players like myself (for the first 4 months I was a free player). Spenders cannot wipe you out after BP expires IF IF IF you play on original Age II servers. You can relax, take your time and build up at your own pace. Then engage the strong boys 8 months down the road. Age II is a long term strategy game. Which is why I am so disappointed they decided to force Age I play style on newer Age II servers, voiding the entire core feature of Age II... turning it right back into Age I. Very very sad...
The current HH system is not well balanced, I'll give you that. But it does not create an advantage so great that the imbalance kills the game. An extra 50 levels is not much. We are looking at L100 and L150 heros. Not L100 and L800 heros like Age I. The playing field is indeed not level with the current system, but it is far more level than Age I.
I truly don't agree with this hero system. I like it that you can keep training a hero to very high attack. This makes you want to go out and attack with the hero to make it stronger. and seeing somebody with a stronger hero makes you want to keep working on your hero to be able to get better then the person next to you.
Seems to me that only weak players benefit from this system as they have a hero just as strong as an experienced player who would have a much stronger hero.
But to everyone their opinion. But for me the lvl limit is sad.
You're wrong.. in age2 you have to go out and farm gems to make the hero better. The only diff is you farm gems instead of exp but the result is the same.
The advantage of gems / star-levels is that they work for all your heroes... so it's actually better in age2 :)
I farmed 33 lost-armor scripts since I finished my lv10 hero gear so those can just be farmed too.. no need to buy anything.
cheers,
DeVerm.
Yes but that's also a point, in age1 you can take pride in that 1 hero you have worked on for a long time, while in age 2 you say that the gems can be used on all your heros. So if you loose that hero but save the gems then its no big deal. You can raise another hero to lvl 100. So loosing a hero doesn't realy matter. I still think the old system was beter.
And if they could combine both systems then id like that as you could train a hero past lvl 100 so you can have that 1 hero to protect above the rest while still have armor that can be used.
hmmm... you stated that age2 doesn't give incentive to go out farming again when your heroes are lv 100. That was what I replied to, but now you change the argument lol. You obviously never seriously played age2 (can tell from your post). You should try it, it's way better than you think :)
To counter your new argument: age2 has historical heroes. They go to lvl 150, can have way better stats than regular heroes, and you really don't want to loose them. They are much more heroes to be proud of when you have them and it hurts way more when you loose them.
When you compare the complete hero systems of age1 and age2 than I really prefer age2... it's much better. It's true that you don't get instant troops but you can build fast enough with top heroes: 250k archers per 24h is not too difficult.
Another difference is the leadership attribute. It kind of forces you to hunt down some historical heroes if you want to attack or defend with big armies (historical city rally spots need historical heroes to avoid stat-penalties).
cheers,
DeVerm.