Late Notice - You mean AFTER THE FACT NOTICE?
Development and Game Marketing/Communication Staff,
So I have come to the forums a total of two times so far. Once to just glance at them and see they exist and another to see about what was going on when I wasn't able to receive a single medal award for attacking a flat for almost two weeks.
This is my third time. So last week I sent 2400 or so ballistas at an NPC town to try and farm it and it wasn't enough, I was wiped out. Annoying, but such is the way of things when you don't seek out guides telling you how many of what to send and what kind of result to expect. Especially when the in-game exercise calculator doesn't include city defenses so it's a complete guessing game. So from this, I spent the past 8 days upgrading my barracks to be able to produce ballistas so I could farm the NPC towns near me so I could support an army to eventually conquer a level 10 NPC town. This morning, I had approximately 9400 ballistas. Time to send them at the level 9 NPC town to farm that to get the resources needed to continue my efforts of army building to conquer a level 10 NPC town.
But what happens?
I log into the game to see that the rules of the game have been changed with NO NOTICE. A notice is sending an in-game email to players that the rules are changing. A notice is giving reasonable amount of time, say 72 hours, to cancel orders put in on a game that has build and research times that last several days. What is the result of this game change that had NO NOTICE. I lost my entire army of ballistas that took me 8 days of consistent effort and farming to build and support.
Seriously, you have changed the rules of the game to stop NPC farming so people can't support huge armies anymore. I'm good with that. No problem with developers looking at a system that has a potential exploitation hole making the game easier than hoped and correcting it.
But my question is this, how are you going to compensate those of us dedicated players that spend the occasional hard earned dollars on your micro transaction business model to make up for the tremendous amount of lost time and in game power your lack of notice has caused? If we spend money on a constant game that is supposed to be out of BETA testing and the developers decide to release rule changes that have dramatic impacts on how we build our in-game strategies, tactics, and in this case, civilization, how are we going to be compensated? When companies have games that require the players to log into a server to play, those companies certainly spend some money or time to notify their user base that an upgrade is coming and what changes will come from the upgrade. Not just release it and make a passive post in the game forum that users don't need to ever look at (and have to register separately to view) a few hours later with an, oh by the way, we did this..I guess we should have said anything about it.
So to repeat, Evony development staff, how are you going to compensate me and the other players for your failure? Especially those of us that suffered heavy build time losses because of this?
Regards,
Tacopuff - Server 3
Quote:
Originally Posted by
Dawnseeker
We'd like to apologize for the late notice on these newest patch notes. In the future, we will always provide patch notes at least 1 day in advance, so you will be able to prepare for, and anticipate, the coming changes. These notes will be sent out via in-game mail and posted on the forums. The only exception will be emergency patches.
We have been looking at ways of balancing the farming of NPC cities and this is the solution that was arrived at. We believe that this is a fair method, because it allows NPCs to be attacked and plundered for resources, but not without losses, as happened before.
We want players to have methods to get large armies, but we think you'll agree that you should have to use that army in your battles and that some losses will occur. Very high level NPC cities were never intended to be easy targets for plunder, but are intended to be some of the greatest challenges in the game. It should not be a light decision on whether or not to attack such a tough target.
Thanks for understanding, and thanks for playing!