The Curious case of the Inactive player.
Allow players to lose last city....
If a city is sat at 0 for 24 hours it should be allowed to capped and npc'd or used.
Of course there is conditions.
Conditions are: Player comes back after 3 months off, He has no city cause it's been capped. As he logs on he's greeted by a message saying:
Greetings lord, You last city was captured during your absence. Your people fled and your Queen was captured and killed.
Please Pick a Npc and take over it, All modding of the NPC is to be done by you my lord but you will soon be back on your feet.
When player as chosen he then gets a free beginners pack. And 1 mil of each resource to start building again. 5 Free Dynamite to help towards modding the city for barracks.
Conditions for active players on server:
If your active your last city can be taken down to 0 but once it hits 0 it can not be capped for 24 hours, if your city sits at 0 for 24 hours it can be capped and taken away from you.
Clearly the pack of taking a NPC to restart is better than trying to start again from scratch.
This will sort the inactives issue out and keep players accounts still alive but not cluttering up the server as they are now.
Thoughts?