Originally Posted by
Zboi
This would be so open to abuse and abusing paying customers, that it would be an extremely unwise idea, in my opinion.
1) Abuse
Type A)
Let's say player A has a friend player B who's new, so, player A caps players B's city. Player B then choose a nice shiny level 10 NPC for his new city, gets heaps of resources, and generally is happy.
Type B)
This works really well, so Player B makes accounts players C-J. Repeats this with player A. shifts all the Resources to player B account. Creates a simple level 1 city for each of his other accounts. Now player B can have as many level 10 npc cities as his rank/title allows him, since taking cities from his own accounts would be a rather simple thing to do. Because player A could always use new former level 10 npc cities, player A takes the cities player B doesn't want.
Type C)
player A's alliance needs more resources, so they start creating dummy accounts, capping the dummy accounts cities, and being farming the level 10 npc cities for 1 million of each resource inside them. Rinse and Repeat.
2) Abusing:
Currently, if your a smaller player and your under attack from a larger player, the only real protection you have is that your last city cannot be taken. That's why you can't be pushed out of the game, because, it's impossible to permanently defeat you. Adding this would just mean that larger players could force smaller players out of the game. Hit them till they can't fight back, keep 'em down long enough and they are out of the game. When they come back, rinse and repeat 'till they leave the area or the game. Undoubtedly there will be players who do this, while throwing verbal abuse at the players they do this to, methods like this encourage that sort of demeaning behavior.