Ethics & incongruent social mores
I note an interesting even intriguing dichotomy in player ethics.
Capturing a city is good and plundering resources is good. :cheer:
But stealing a valley is bad. Having an unconquerable city with warehouses is the work of the :devil:
Boasting about a plunder or capture is good. Organising others to help strip a city is good.
Telling anyone in World Chat the location of the attackers is bad.
Having a monster army and harvesting everyone in range is good.
Giving up after being hit for the dozenth time and leaving an inactive is bad.
:confused: There seems to be a grab bag of bits and pieces of what is fair and what is unfair. They appear to be at odds with each other.