Originally Posted by
Domi
Here is where i disagree
Why :
Any defense in evony can be taken down with around equal to less units then what is in the defending city(assuming equal hero gear). If the opponent is offline, it strongly favours the "less" part of it. It becomes slightly harder once you reach the 500k+ ballistas 100k+ catapults and several mill archers. Due to an age 2 specific combat mechanic rule defined as "overlay" or "overflow". If your critisizm was put up against this specific rule, i would partly agree with you. It have its positive sides, and negative sides. But it can really screw over horses even at shortrange. But, it only prevents the big phract smacks cleaning millions of ranged units. its still possible at pretty even loss numbers
However. back to topic
If the defender is online , the defender can use knowledge of battle mechanics to make it harder for the attacker. Adjust the range of defense, the defending layers etc. This can make it very hard to win a 1on1 battle when defender is online. But still. Attackers have the advantage of being able to attack in numbers. Sometimes even big numbers. And with the increased speed of heroes in age 2, combined with no insta wall defenses. Its impossible to force a 5.2k range def if you have 3-5 opponents pounding on you from 1-2 mile range. If those attackers know what they are doing, they got you on your knees. If they really know what they are doing, you are in big trouble. Even with the mechanics as they stand today
Why does this spot not occur way too often ?
- Most Players tend to spend most of the the time learning how to build alot of units, but dont really invest alot of time learning how to use them (apparently some just go to forums complaining about changes to mechanics). Speed is key when attacking. You must instantly know what to do next to tear down a strong defense.
- Often alliances avvoid "real" wars. Most servers come down to big dominant alliances where the wars are so one sided and servers are over. And with evony refusing to merge age 2 servers so far, we end up with tons of dead servers. My scenario describes even opponents against each other. But there are not many servers that put out even wars against each other
The best way to defend a city, and especially on Na1-19 (and unfortunally how its done way too often) is to build up alot of inactives in the flats close to your city (or the inactives just dont get deleted. or people port in attacking the city as the last thing they do before they quit), occupying all flats within 5-6 miles. That will give you valuable time to adjust ranges in your defense before. Making it 100 times easier to defend.
If thats the scenario you critisize, i will agree with you. Because in that specific position, i think defending is too easy.
But i belive the solution is not to change the mechanics, but rather implement attack buttons on NA1-19, at least for citys within a certain range of the bigger hcs, so you can attack, takeover, and port out these filler/inactive citys. Moving the fight to a close range battle again. Where i think the mechanics are working fine. Maybe edging the attacker if they can have 3-5 or more people within 1-2 miles. ALso making it possible for the defending player inside the HC, to at least empty the attacking citys of resources. To at least have some sort of "counter" they can attempt to do when getting attacked
As it is right now, they can just start a supression battle on each other. and keep attacking the HC owner, with the hc owner being unable to retaliate in any way