Originally Posted by
DarkmaneZero
Once again you misrepresented/ignored my position. I am on the verge of concluding that you are just jerking my chain. :)
Where could you possibly have gotten the idea I am arguing the current system is flawless? I am actually curious, I am not trying to be rude. Reread the thread and tell me where, in the process of discussing the issue, I have intimated that I am happy with the current system which prevents cities from being captured?
I am arguing for a longer cooldown for comforting and speechtexts. My solution solves the problem of being able to keep the loyalty of a city above water, 24/7, without any troops. Your solution doesn't solve this probem, as (and I have already said this, but here we go again) Comforting can be done regularly enough (under current inadequate 15 min interval between Comforts), without ever using a single speechtext, to keep the loyalty above water.
I have no objection to them dropping speech texts, nor have I ever stated that I did. I only mentioned that it doesn't solve the problem, and it doesn't.
As for you saying that a stall at 15 isn't fair, perhaps you can explain why you believe this? I have already said I would be happy with a shorter stall, but I also recognize the purpose of the stall. And since you said you think no stall (instacapping) isn't good either, then where does that leave you regarding stall? Between 15 and 0, I assume. How long per tick? Starting at what loyalty?
Like I said, the stall is helpful in giving people time to prepare a defense, at the onset of an attack. After the first one, the subsequent stalls could be shortened, or easier still, the cooldown on comforting (and speechtexts if they aren't eliminated altogether) could be made long enough so that you couldn't get 24 hour blanket coverage of your city simply by comforting (without any troops).