Why Historical Cities need to change
I will provide real world examples in this thread.
In Age II battles and wars are supposed to center around Historical Cities. Historical Cities are supposed to trade hands between rivals. The problem is, the way things are today Historical Cities can be defended just a easy as any other city.
Why is this a problem? Well, in Age I and Age II servers Na20+ ANY city can be captured by an enemy. Players do not want to lose their cities, right? So Evony made it EASY to defend cities against attacks. Thus the battle mechanics heavily favor defense, not offense.
This creates a problem when it comes to Historical Cities. Why? Because HC's are meant to change hands between rivals. HC's are not meant to be like all other normal player cities. Thus HC's should not be as easy to defend as all other normal cities. I am attaching a screen shot of a player who attacked one of my normal cities. I was attacked from a L14 HC. The attack wave was 175k archers plus layers in a single wave. The attackers Queen was about 650 attack. My defending hero was about 720 attack plus excal. Notice how easy it was for me to defend my NORMAL city against 175k archers plus layers.
So, HC's never trade hands between rivals because they are just as easy to defend as normal cities. HC's, unlike normal cities, are MEANT to be fought over by rivals and change hands so that battles and wars can be won. How can a team take a state from an enemy if they can never wrestle the state capital from the enemy because it is way too easy to defend? This simply means that the first owner of a HC will be the last owner if they so desire. I know that Evony is working on solutions to help HC's trade hands more often. But I just wanted to show a real world example of how easy it is to defend a city.
http://www.inetassociation.com/evony/unfair.jpg