Originally Posted by
kassikas
A: it doesn't take twice as much food. An hour trip costs two hours worth of food because they go and come back again. Round trip is two hours, so they take two hours worth of food.
B: If you are only sending 90k archers, why would they keep 1 million troops there? In order to get someone to bother with having 1 million troops in a city, you have to send millions. Launch 90k archers at anyone with level 10 walls, and they will just stick in 150k and yawn.
This would work if there was no such thing as a relief station, embassies, and the ability to move resources.
A: High end players tend to be in top 100 alliances. Top 100 alliances tend to dominate an area. Generally when one high end player wants to fight another high end player, they have to look fifty to 100 miles from their cities. Thats 3-7 hours travel time.
If you are a top 100 alliance who can squish a player within 20 miles, most times they just TP out or join you.
B: if you launch attacks at 9 of one player's cities, they can move their troops around in a much shorter then you can. They are probably not 50-100 miles apart, and they are moving at 6 times the speed you are thanks to RSes.
C: People have embassies in more then one city. Divide your forces into ten attacks hitting 10 cities, and someone only needs 10 people to stick an army or two in each city. If they are really in a super neat alliance, they can stick 10 armies in every city.
Defenders have all of the advantages. All of them. They are 6 times more mobile and have to cross less ground. They get fortifications. They have no limit on the number of troops they have in a city, and they have embassies.
Attacking armies move at 1/6th the speed, generally give hours of warning, and have a hard limit of 90-100k per wave.
Because of these advantages, a good alliance can counter anything but a coordinated attack by several top 100 alliances on most of their major cities.
As for your comments about level 10 NPCs, have you ever captured one? Have captured two for myself, and several for my allies, and I can tell you it is much harder to clear the troops out of an NPC city then the above battle reports and their three wave army. Generally I do it with 10 attacks every 6 mins set to land seconds apart from each other at least, 19 if I have two cities in the area. It isn't a simple as shooting off three armies and then forgetting about it.
And that is of course assuming it is within 3 squares of one or two cities. Think it is easier to cap mid ranged offline PC cities then NPC cities? Try capping a level 9 or ten NPC city from 20 squares away.