No kidding!!! Because unlike what they say... they never remove the 'unfarmed' NPCs... they remove ones that are hit daily (multi times a day)!
I just want to play the game... but it is becoming such a hassle.:mad:
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Ohh come on... SS47 has been locked up for the last 4 nights.. its fine all day long and them bam! locked up.. this need fixed bad.. and its not my internet or my computer.. fix this soon...
Well, I actually received a response to my lengthy complaint. Basically it was a form letter. "Dear player, the proper department is working on your issue." And, of course, server 47 is dead again tonight. No reason, no ETA as to when it will be fixed, only corpses of the troops that were out when the server went down that couldn't be healed. Just give me a day when it'll be fixed........if you ARE capable of fixing it.
It would probably help to edit in the server you are posting about if you haven't already done so, this way it gives the reader a general idea which server is affected and how many of them are.
I would much rather have the entire player of a server affected than just a handful or a portion of, also letting us know what is happenning or if the server is close for everyone and roughly for how long would be a great addition.
This is ridiculous. For a business trying to maintain a customer base to continue to allow things to run this poorly without any sort of compensation or even a notice on the login that you are aware of the issue is unacceptable. For the 4th night in a row ss47 has stopped. Not lagged. Stopped. Everyone is bumped and can't log back in for hours. Troops die because we can't close our gates, refuge sets in, etc. And as far as we can tell, no one is doing anything. Come on Evony, please fix this. If you need a couple days to do it, say so - post an extended maintenance and fix it. If you don't have the technology, knowledge, or whatever - buy it! We've put a lot of time and money into this game, and don't want to see it die, or be killed through frustration. (SS47, 12:16 AM -- or 1:16 server, Canada)
ss47 just as ****e no response from anyone, when finally got on to find the clock spinning reload and have not been on since that was 2 and half hours ago. are you giving back the troops we lose in refuge :dizzy:
doesnt jst happen on this server but a few others.
first merge wasnt that bad, lag was horrid at start but they fixed it, (ss30) they merged 2 relativily 2 dead servers into one, so not many players into one server was brilliant.
then they merged us again into ss57, 3 active servers into one, which now makes this server extremely active, more players at same time, personally i dnt think the hardware can cope, at certain times lag isnt that bad because not many people are logged in, (off peak) but when it gets to peak times, thats when its unplayable, each server shud have a line of consistency.