There seems to be a few different methods that can take a 10 NPC. So share your favourite combos for a cap.....
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There seems to be a few different methods that can take a 10 NPC. So share your favourite combos for a cap.....
*bumpity bump*
Send 4-5 farming waves with your best heroes to hit the 10. Then spam the npc with 15k archers, 20k wars, 5k scouts. Can be done with 1 city for any npc 5miles out.
Or time 45 waves to hit with 5 secs from 5 cities. With this you can hit any npc.
Hit npc with good hero 93k archers 7kscouts
timed behind that 80kphract 15k cav and 5k scout then timed after that 95k cav 5k scout(times 8)*.
Then when 95k cav and scout return send them again without phract and archer wave till city is capped. I have used this method upto 35 miles away any further i take multi 10s around me and send from a few at once.
*nB can be as little as 35k cav 5k scout
Not effective attacking npcs with cavs. Yes they do the job quicker but by not sending ponies you get 11k abatis to use as you want. Plus, cavs are expensive to build compared to warriors.
prodigy, build a bigger hero and you wont mind the loss of a few cavs when i go raiding i take 1 mil cavs along just to cap 10's and hop across the state, and you can build your poli hero up to build walls later, so dont worry about the abitis
My hero is ok, just don't like to waste them on npcs, prefer using them on reds then npcs.
i think the resource cost of the cav makes using them prohibitive in comparison to warriors, but if you're in an active server and get lots of plundering done than the difference becomes negligible.
I agree that the cost effective may be high, but for players who has a great economical or resource setup, it is nothing to us. We can field and replace phract at will, and even faster with cavs, however, for other players, it is true that it is costly and timely to replace.
The benefit of using cavs/phract to cap a 10 is debateable, but in my case very useful for long distances capping, specially if its 1-2 second instant capping. There are many different method in capping or 1-2 second instant capping a 10, by using horse unit, mix unit including phract ,or other means that may involve a second or third player, but primarily loso player and it is just as effective if not more. This is what makes evony such a great game with its near unlimited varieties of strategy at your disposal.
The record for the least waves to my knowledge is 28 wave of mix wave consisting of archers and melee unit ( foot soldiers ), done by my good friend Browny, i have finally repeated and nearly broke a 27 wave unfortunately one hit was a -3 instead of -4 which pushed the amount of wave to 28.
However, if we are talking about phract and cavs, we have done it in a much less waves, but i won't elaborate on this method as we are currently maximizing full use of the phract and cavs combo via heros and other means.
I won't tell you how it is done but i will share you you some general idea on how it is done so you can experiement on it, and it is possible to cap it with 27 waves, i just too lazy to try it.
Here is the tip.
Observer what type of unit does the most drop to the loyalties per wave, there is some talk of higher attack Hero, higher attack unit and a certain mix combo, i wont comment on this, i want you to have fun figuring things out.
Keep in mind that at certain level the loy reduces it maximum loyalty drop, at a a certain point, or by limit defensive troops to kill or wall defense, however it is still high enough to give you a 28 waves if you did it properly.
As far as i know the maximum loyalty drop is -4 to -5 depending what is used, capitalize on this before it is drop to the lower bracket.
Hope this helps you, i dont want to give too much detail, because giving out detail spoils players to just follow the instruction, but for you to figure it out is more rewarding than being handed down the information.
I would like to comment on warriors after the a few spear head, this is cheap and effective way for capping nearby 10, something i abuse alot.
Have fun all.
Deadlysage.
I dont know what you are doing wrong, I never count but it must be in the order of 23/24 and could be as low as 21 if from multi cities
90 to 60 at 5 loyalty per hit = 6 hits
60 to 0 at 4 loyalty per hit = 15 hits
lol u guys share a lot of things..
i think who want to capture lvl 10 first time, he should try to capture low lvl first..
that help him/her to learn abt npc's re-generation of troops, loyl etc...
and if u want to capture it alone distance between ur city to said NPC matters a lot...
i tried lvl 5 first to capture, then get a lvl 10,
i lost over lvl 10 just around 15K warrior, 15K worker , 15 k scout and 20K arch..
95K arch, 3k each work, warroir, scout first with high hero. (First Wave)
then spam with 10K each Warrior+scout+Worker (9Waves by removing mayor)
and so on..
:rofl::rofl: i cant believe this post
why burn cavs when warriors work fine? takes warriors 2.5 mins to attack 1 mile, cavs 40 seconds, few mins? what if youre capping from 100 miles out :duh:
and this is the epic :duh: i dont even know what to say in response to this, if you ARENT leapfrogging 10s YOU sir need to think a LOT more about your planning
Ok send your spearhead wave of say
89-91k arch 3k scouts 2k work warr and trans
I usually send on small heros 89k arch with 1k pike and sword
Then send 40-70k warr and 30-60k arch for 10 waves
Then send 50-80k warr and 0-50k arch for the rest
Bam!! you got it
I instant capped around 16 npc 10s on server 151.
My method: 2 big waves + 38 10k warrior waves.
It's the cheapest and most cost effective. I probably can do this hundred of times without worry about the troop :) And with warriors so cheap, I can use ANY cities for capping without having to transfer cav around.
95k arch 5k scout breaker, which i either send myself if npc is within 50 miles or get a freind nearby to send and then 1 wave of 10k scout 50k cav 2 waves of 5k scout 3500 cav (this normalyy clears abaits for the rest of the waves) and then send 23 waves of 10k cav 1k scout and then 2 waves of 30k cav 10k phract and 10k scout the last to are sent in case of a respawn. I time these waves to land within 30 secs of each other, im not good enough to 'insta cap' one yet and prefer a small margin of error for my waves. I dont lose that many cav, and dont care about res/building them. In this day and age all that cavs are good for are spamming layering and reining for defence, so i use them to adv cap 10's means i can cap within 90 miles from multiple cities within an hour and from 9 miles from a single city.
nice combos
1. Adjacent 10: You would do this to grab a 10 to modify for a new city, or sometimes to add another attack base for an adjacent enemy (which also enhances defense options if counterattacked). Modifying 10s to make cities is a great way to make a good city.
Send an archer wave to knock out the warriors (any typical 10 hit combo is good - leave off transports). Then followed by waves of warriors. 2d and 3d hit should be bigger (30k), rest can be 10k. When the waves return - repeat until it is capped.
2. Nearby 10s - out to 20 miles, and no supporting cities nearby: A great way to move around in enemy territory is to cap an adjacent 10, move your stuff over, and feast on that target. Doing this repeatedly lets you walk through enemy territory while giving you a killer 1 mile attack point. Here, the time expedient thing to do is an archer hit wave closely followed by a series of 20k cav hits (I also add 10k scouts to reduce cav losses). Launch the next rounds' archer wave when you launch the the cav hits - it will be hitting just at the time it takes your cavs to hit, return, relaunch and hit again. For example, launch the first archer hit, camp time the cav hits to follow, and then use same amount of camp time to launch another archer wave. When your cavs return from first hit, they are ready to launch to hit right after earlier launched archer wave. And when you launch cavs again, make last launch the 3rd wave of archers, etc. This works due to 3 to 1 ratio of cav to archer speed - it works nicely. You can usually cap in the third effort, unless the target is over 12 miles out. Then the restoration of loyalty every 6 minutes is enough to require a 4th hit. You can do this out to 20 miles without being too ridiculous, or even further if you have the time to sit there and time the repeat launches.
You can use warriors also, but it is so slow to get the cap. Typical cav loss (if you always precede with archer hit to kill the 10s' warriors, and add scouts to lessen cav losses) is 20k. I dont see any good reason to use phracts with or instead of the cavs.
3. 10s located further out: Here, the classic technique is to use multiple cities to have all the hits arrive in a narrow time window and insta cap the 10. An archer hit, a 2nd and 3rd big hit (say 50k warriors, or 30k and 10k archers), and then 38-39 warrior waves of 10k will do it. You can also have the multiple hits be from cavs, in which case it takes far fewer hits (around 21 cav follow up waves - see above re discussion on minimum number of waves to cap), and less wait time.
You can also cap something over 100 miles out, or even further if someone local provides crucial first archer hit. A few transports sent with the 10k warrior waves hugely extends their distance (but may take 20-30 hours to get there). The real limit is the archers for the first hit, but I guess you could also send transports with them to extend range (but not as much as the warriors). It rarely makes sense to do this unless you are specifically targeting a player - say in your home territory who is harassing an alliance member, and too many open flats to tele into a specific spot. (Never use adv tele to go attack someone strong - you are so vulnerable for those 24 hours).
4. Once you've capped next to a hostile. Consider sending gold with the final few waves so that they can quickly comfort by praying. Once that happens, the target cannot get rid of you while you tediously shuttle your army into new forward base.
For an attack city, you do not need full walls to be effective, so it hardly matters that the 10 you capture has an oddball assortment of wall defenses. If you cap with warriors, you will have full abatis in place. If you use cavs, you will still have a few thousand when capped. You can expect to have some other wall defenses also. For an attack city loaded with troops, ATs hardly matter (except a few in case you decide to go CD as a tactic). You can also shuttle a strong poli hero in to build some wall defenses quickly.
Over time, I have captured hundreds of 10s as part of an attack strategy, and typically use arch/cavs in multiple waves from current attack city in order to move next to next victim. I then just abandon the prior attack city once everything moved. I have also used warriors from multiple home cities when the target is close enough for it to make sense. With the new larger boards (800x800), it usually is too far to do so reasonably.
Balaam, lmfao i just read your post and.......lmfao....ok picture this i port my war city into your state, at same time from 3 of my home cities i have already launched 22 waves of cav up to 500 miles away at a lev 10 beside you, i cap the 10 within 10 sec from 1st hit to last hit, im beside you before you can even know my first hit landed......so rethink my planning????? I think not....I think you should hide better is all, and dont even try to come to my server you will become another notch on the belt is all.
4 cities , 40 heroes, first wave 1k each scout pike swort, 90k archers, all the rest 12k archers. time them all to land within 2 minutes of breaking attk and u can cap an npc up to 82 miles away, no fancy troop combos to remember. The city will fall between 30 and 40 hits. I send all 40 in case i screw up on the timing and miss the regen tic.
great posts people, this will help me find the best way to cap a 10 im sure.
i've heard rumors that there is a way to take a 10 by timing ur hit with server maintenace? supposed to be able to be done with little or no troop loss? Anyone else hear that, or was I just dreaming? lol