Evony guys, this is what we need in Age II. Please get er done.
1. Removal of slow loyalty drop once it hits 15 for Historic Cities. Make loyalty drop just like any other computer owned NPC. This will help counter the account sharing and turn the HC's into the intended battle zones they are supposed to be and make them trade hands between rivals often. When HC's don't trade hands then battles and wars slow WAY down. When battles and wars slow, player activity slows, the spending slows. HC's should be the "flags" in capture the flag. The HC's need to flip flop between warring alliances OFTEN. Make it so. Chop chop, let's get a move on.
2. Make Historic Heros a quest so EVERY player can get at least 1. Make the Quest HH have zero loyalty like the queen. As it stands today, only spenders get the HH's. Free players get discouraged. Also, limit the number of HH's any 1 player can have. No reason 1 player should have 50 HH's. Cap it at 10. One HH per city.
3. Remove ability of Governer to raise loyalty in a city. The governer account is often account shared. So loyalty can be raised around the clock on critical HC's making them impossible to capture.
4. Limit army sizes, Limit resources. Tie army size to barrack level and number of barracks. It will cause players to want to spend money on mich scripts to get L10 barracks. It will also make the game more strategic as sheer numbers are not a factor. Also limit resources. Why have limits on city numbers, building numbers, number of heros a player can have, hero levels, gear levels, star levels, research levels... EVERYTHING in Age II has a cap or limit except for troops and resources. Thus player exploit the unlimited troops and resources as much as they can. It is inconsistent with the rest of the game. If troop numbers are unlimited then way are city numbers, hero levels, research levels,etc... limited?
5. Direct all new accounts to an Age II server Na1-19. No reason a new player should be sent to a hardcore server Na20+ or Age I where all their cities can be captured. That will only discourage new players. Sure, it will make existing players happy because they will have fresh meat they can easily kill. But it should be about giving new players a positive experience so they stick with the game.
6. Forced offline windows. Due to account sharing, which is all too common now, honest players have no opportunity ot retaliate against a player who shares their account. Because the players city is never "exposed" to being vulnerable since the account is shared. Force all players to go offline. If a player can set their holiday mode, truce mode, etc... then a player can set their offline window as well. By forcing a offline window on every player then each player will have equal exposure regardless if they account share or not. This "exposure" is not happening. Evony designed the game with the thought in mind that players would not account share. Thus players would be ofline for periods of time. During that time they must rely on the alliance to defend their cities via the embassy. Why is this not happening? Why is it not being enforced? What is happening today is not in the spirit of the game.
7. Do NOT allow a players King/Queen to get captured regardless of any circumstances. And if it happens give the player back a King/Queen.
8. And no players with multiple Kings/Queens... WTF??? Why does this happen??

