I use the amount of gold used to heal troops as a benchmark, for what is good news harvesting NPC10.
Anything under 25K is fine. That is the troops loss is low and not as costly.
Comments and Suggestions ? :cheer:
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I use the amount of gold used to heal troops as a benchmark, for what is good news harvesting NPC10.
Anything under 25K is fine. That is the troops loss is low and not as costly.
Comments and Suggestions ? :cheer:
to many bars in that city for my taste need more pop more insta troops lol
Sorry, i dont get the question, what are you asking?
OK
You are harvesting a B10.
The attack occurs and there are wounded troops to heal, 10% of losses.
So the amount of gold used to heal reflects how costly the harvest was.
Therefore less gold, less troops consumed.
The question is, what is an efficient B10 harvest, the benchmark in my case is
<25K in gold to heal.
Is this matched by others ?
Is this an effective measure of losses ?
Hmm this is an interesting take on measuring b10 efficeny. Does anyone know how much gold each troop takes to heal?
I know.. I edited the post right after I said it -.-
I was thinking of writing a mega efficeny guide, if you have some models/theroies send me a pm and we can maybe figure this out. I can vaugly remember this gold standard idea bouncing around a while back, but I disagreed with it on basis that it was taking into account fluctuations in the market. However, if the gold needed to cure troops is fixed then I think this is the way to go in terms of determining who wins/losses battles. If someone could repeat Grunky's tests on another server and post it would be great :)
Also does anyone have any idea where the amount of god needed to cure each troop comes from?