The 'How Would You Break This' Game
Goal- Theoretically use as few troops as possible to 'break' this defense.
Whoever comes up with the best one PM's be a defense to 'break'.
By as few troops as possible, I mean try to (theoretically) surgically assault this city- strategy is more goal than numbers here. If you can use less troops than the 'defender' has, that is great but unlikely lol.
RULES-
Hero is DEFINED BY the defense creator, assume that defending hero is same as the hero you are allowed to use.
Unless defined otherwise-
Buffs are allowed..
Gates are permanently open.
50% Heal.
All techs are assumed 10.
Each defense wil go for at least 10 posts (1 Page) of attacks. (for now, that may be changed to longer).
Please use this for submitting your new breaks (copy and paste it for each wave you need to use)
Wave 1:
Attack Hero:
Items:
Defending Hero:
Items:
Loss:
Killed:
List of New Defense Makers-
Cushseth
Quote:
Originally Posted by
cushseth
Here is one that you'll probably end up facing at one point or another...
15k pults
15k balls
100k rams
250k archers
10k pike/cav/sword/phract
250k workers
250k wars
10m scouts
50k traps 2.5k abatis.
defending hero is 500.
attacker may use buffs, 50% heals and up to 500 attack hero for each hit.
gates are perma opened, must make note of scouting attempts. 1,000 hero cap on scouts.
EDIT: dropped it from 250k to 100k rams, 250k would be hard without spamming mechs, and that isnt the point here.
Old Defenses-
Original (Mine)-
200k Warrs, 100k Scouts, 250k Pikes, 250k Swords, 300k Archers, 50k Cavs, 5k Phracts, 5k Balls, 100 Rams and Pults