it's an interesting script raster but i don't think WD would involve 1st person hmmm i'll start reading the comics and try and get a head start :P
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it's an interesting script raster but i don't think WD would involve 1st person hmmm i'll start reading the comics and try and get a head start :P
Yeah, it won't happen. It was something I wrote for r/thewalkingdead in a thread about the possibility of the 1st person zombie POV episode. They've already started filming or even finished the first episode of season 3 already most likely.
The comics are easy to find on the interwebs, by the way. Google "Comical comic book reader", download it. Then either torrent the entire package of comics or search google individually for them by typing "walking dead issue XX cbr cbz". XX being whatever issue you want to find. cbr and cbz are the comic formats that the Comical comic book reader uses. I've read everyone without paying a penny.
I'm pretty sure the break was because of the Darabont debacle. But it was worth it. I'm 100% in Team Mazzara. Low budget or not, the show is far more thrilling now. Mazzara is just better at making tv dramas work than Darabont is. The first season plays like a movie, the first half of the second season plays like a Mexican soap opera. Then Mazzara took over and the show rocketed into high speed. I don't mind Dale dying early or Michonne showing up early, but Darabont's decision to not include Tyrese, to kill off Sophia, and letting Shane live so long really changed the plot, cutting out so many future good scenes. The plot surrounding Dale's death in the comic can be used for another character, T-Dog perhaps. The new Andrea and Michonne side story that we'll get next season should be entertaining. Hopefully Andrea will fully come out of her shell and turn into the character that she was at this point in the comic.
yes i find that it is better but i think Dale could have lived if that dam kid would do what they say and stay in the house, and yes i would like to see Andrea turn into a badass along with this new mysterious character with the pimpin zombies following her :P
Well Dale was killed off because he is like best friends with Frank Darabont. When Darabont was let go, "Dale" made Glenn Mazzara kill him off because he didn't want to continue with the series anymore.
too bad you dont think the next episode will turn out like you wrote it. seems a logical ascertion for the way the plot ought to run. So Michonne is the ninja chick with the slaves? huh, interesting
anyway
I rather enjoyed Dale's demise.
he was like "oh dont kill the kid, who might lead his 30 gun toting mauraders to this peaceful farm, and he goes off and gets depressed ... then takes a stroll, in the dark, in the middle of a field, but who knew a p/o'd zombie who was hunting down a kid who threw rocks at it was looking for some vengence and a few fries to go with that? hmmmm?
maybe it was the score [music] idk, but I knew and was chomping at the bit to see it happen. Back track to the events, and it seems it was his fault that the farm did git overrunned. whiney ash bish. jmho.
But I would think your prison scenario would be the logical one, but it needs more moron's doing stuff to really make it, WD. Of course you did add at the end, Rick just standing outside, as if he aint got a care in the world, so yep, I think you nailed it, perfectly.
on a side note. Everyone here seems to have their own version of what a Zombie is.
some put them on the monster dias, and think they can do anything, some think that just blast their medulla oblongata, and all is quiet. But what really do we know about a Zombie?
Well, I for one dont put no special powers on them, except they are dead and they walk, and okay, lets say they have to eat live human flesh to be fulfilled in their daily quest to find their inner Zombie.
This is what I think Zombies are and are not capable of:
1) Not capable of 20/20, their vision is blocked by cataracts of the decaying eyeballs.
more like ... 20/03 if that.
2) Not capable of hearing well, their earbones are shot due to decaying eardrums and all surrounding inner ear stuff, in there.
3) Not capable of running at high speeds or at all for that matter, cuz their knee bones are shot, because of that tendon thingy that holds the knee bone up.
4) Capable of smelling, really really good, cuz their sinuses are exposed and of all the sensory parts of the human body, the nose is the second largest sensory perceptor, skin being the largest.
5) Capable of stinking really really bad, cuz well they dont wash up after nothing, and are just rotting flesh, proambulating.
6) Not capable of cogent thinking, or complex decision making. Rock algae is smarter than they are.
So?
How to defend yourself from them:
No eyesight, they can not see you, walk up and hit them with a rock
No hearing, they can not hear you, shoot them, and the others wont know what's going on
Caint run fast so, you can play tag with them, and just bob and weave out of the way
But they can smell you, so wear a boat load of perfume or use the flamethrower trick, and burn their faces up. It would be hard to smell through shagged nose hairs
And? you can smell them from several yards away, so they should not be able to sneak up on you.
suspend belief that there could be a Zombie like infection, fine, but one cannot suspend belief in the physical anatomical bio'mechanics of a human body.
just a thought
Well every new zombie tale has different kinds of zombies.
In the Walking Dead, they don't have a good sense of smell. The creator, Kirkman, was asked about this on an episode of the Talking Dead and said "They're not bloodhounds." And in the first seasons there is that scene on the road when everyone hides under the cars. If they could smell humans, everyone would have died right there.
Human sense of smell is our weakest sense and compared to other animals, it's atrociously poor. We don't depend on it for anything and over the past hundred thousand years has evolved to what it is now. Zombies wouldn't all of a sudden magically have an amazing sniffer, it would be worse than humans because of the decay and degradation of their bodies.
not so, for if you remember, they put zombie guts all over rick and glenn so they could get a car, remember it rained? and two, daryl put a zombie ontop of T-dog, and himself so the Zombs would not smell them. contradicting Kirkman's vision
it is our weakest sense, but not. your nose picks up things that you dont even realize you are sensing. the brain determines what's what. Feromones are highly complex and diverse. some are strong, and some are not, but that is what the brain has to decide, and decide whether you should be sensing them. like pain, too much pain and the brain will shut it out, or like a heart attack. there are no pain nerves in heart tissue, so the brain must let you know that the heart is in stress, and therefore issues a deep pain somewhere, could be your arm, could be your chest. The brain decides.
Also if you state that they can not smell us, because of degrading sinuses, then the same holds true for the rest of their perceptions. meaning they have little to none.
so, then how do they sense a live human, and know the difference between us and a tree?
we do rule out magic, or the supernatural, or even memory
It is my conclusion that they pick up on the feromones that we emit
Zombies smell flesh...they can hear and see still and smell! dur
I'm sorry King, but you're just not thinking about it in the right manner.
Covering themselves in blood and guts didn't change their scent. It just added the scent of the undead. Perfume doesn't cover BO, it just adds to the aroma. The reason Rick and Glenn weren't attacked was because they looked undead and acted undead, it had nothing to do with smell. I refer back to when Rick & Co. were hiding under cars, zombies walked mere feet away yet weren't tempted by any smells. Kirkman, the creator of the comic and the tv show, specifically mentioned issue on The Talking Dead and refuted the idea that zombies have a good sense of smell. Their sense of smell is worse than ours, and ours is terrible. You couldn't smell someone hiding under a car, why should zombies be able to?
Raster, Okay, I'll pick up that point of contention, at a later time, to ask you this, now:
If you contend that if their smellers are rotted out, I contend then that their hearing and sense of judgment is also. I am surprised they have balance.
So, what is it that they sense us by?
Fresh? man what are you three? four years old? Raster is correct, you dont add constructively to this conversation. Will you please grow up and quit acting like you need a diaper change! Some people's kids, I swear. SHEEESH!!!
I'm not arguing that smell is the only sense that degrades, yes they all should/will. But since smell is already far less powerful than our sense of sight and hearing, it would be less usable much quicker.
And again, can you smell if there is someone hiding under your truck? Even if they have rank ass BO....no, you can't.
blah king..you think you're the only one that can speak their mind? no i think not im hear to see and speak what i want about Zombies you got a problem with it take it up with the MODs...and diaper changing what are you three? does it look like i'm whining? i'm just speaking my mind is all saying what i think is all..and to be real Zombies would never excists...they are figments of others imaginations fake fake fake..in any case they we're real you would diff be the first to die...you think you know the highways because your a trucker? get over yourself buddy highways would be more diff then they are today thank you come again...big rig small rig you would not survive in a truck! lets see yoy go off roading with a Semi don't think you will last long so quit crying get out of your semi and walk and get eaten..Taha
..they may not be able to see or hear or smell.. but they can if they couldn't then they would be walking into walls and cars.. and what ever else is in the way...so in a way they can still sense because when they see a human they turn around and run or walk towards them...
^I rest my case. '-.-'
Starting with the last first.
I can smell all kinds of things under my truck, tis why precautions must be observed when doing a walk around pre-trip safety inspection.
In WD, if you observed, that after they gutted that Zomb up and goo'd theirselves with it's entrails, they walk out, yes acting like Zombies, but also smelling like them too. Once it rained, it started to wash off the entrails and the dead smell, and the Zombies, who probably were not paying close attention to Kirkman's protocol, went over and "sniffed" Glenn. Then got all excited and wanted to feeeeeeed. His Zombie imitation no longer was working and his scent caught the ire of that Zomb.
So it is my assertion that hiding under cars would result in two things:
One) The smell of oil and undercarriage may have masked the scent, along with out of sight out of madula oblangata.
or
Two) The continuity of the plot protocols were not strictkly observed, and the director had to get his group to a point to where they could go chase after the little girl, for "ooh ah" and "on no's" effect. In my view, a plot fail.
Let's view this from a scientific perspective.
Take the notion, that a ZA is possible. What are, or would be the characteristics of a real live dead Zombie?
Well for one they are dead, and therfore decomposing, rotting away with every minute that goes by.
That means that their eyes are rotting away. Now I have observed that once an eye rots, the lens of the eye ball becomes opaque, and mullied. the physics of light travel itself is block in its refractory, and therefore cannot be focus'd on the retina. [cataracs]
The brain, or what's left of it, can not distiquish anything. In a Zomb's mind it probably would look like a bunch of lighten bolts amongst a field of bright light.
K ... so the eyes are gone, worthless, useless.
Next
The ears are shot, those three little bones {The 3 bones of the middle ear * Maleus - hammer * Incus - anvil * Stapes - stirrup; ref: google}
that are attached to the eardrum, [even if that is intact] are also rotting, and the tendonous sinew holding them together would no longer function as a working sensory perceptor.
k ... so the ears are gone, worthless, useless.
That leaves, the sense of smell, and the sense of touch.
Both of these I would suggest would still have a quantifiable use for the Zomb dude or dudette.
so unless Kirkland can come up with a way for his Zombies to perceive their lunch, besides using hearing and eyesight, and forego the premise that they are not "bloodhounds" then Kirkland can kiss my bisquits.
Real live dead Zombies would use smell, for it would be their second to last resort, the last being touch.
For I doubt that being dead, and then reanimating, would give a Zombie special powers of sensory perception.
I could conceivably concede to a kindof sixth sense, like Mindar, kindof radar of the mind. Being that the infection virus itself would add some chemical to highten the electrical field perception receptors, in that part of the brain that is left. I could see that happening.
who are you acer? king of the world? blah blah yes i may be dracula.. blah
No ... I am KING of the world, he is Acer5200 the INVINCIBLE!!!!
and you are just a ...... bat
Fresh420, even though I've been widely regarded as an idiot in the past by certain others, and have gotten the brunt of their "ministrations," you REALLY make me wish that there was a red rep button still around so that I could use it on you, even if it only be just once (better yet, each time you post).
Now, back on topic.
Moving on from the controversial subjects of smell, let's go to the subject of touch, sight, and also mobility.
First, in the realm of touch, I think it fairly obvious that their nervous system dictates that they've got one, however blunt it may be. Their almost extreme pain tolerance suggests that they have got little of that sense left, but if they can taste things and like the flesh of humans as consequence, then reason must also dictate that the less delicate portions of their skin ALSO have nerve endings remaining.
Therefore, the inevitable conclusion is that they've got a sense of touch, however limited. However, I really doubt they use it much, other than when actually attacking their victims and feasting on them, as I highly doubt zombies actually interact much in any sophisticated way, their brains having been horribly damaged.
Onto mobility: There's not much to be discussed here. Obviously it has to do with how intact the remaining portions of their brains are for them to be able to move either swiftly -- or hardly at all. It must be taken into consideration, therefore, so that we don't misconceive them as either fast or slow before getting eaten by one that's somewhere in between.
As for sight, let's just go with the stance that they do in fact at least sense prey wandering about, be it with their eyes or not. However, they do "see" things in their own fashion. How else would they relentlessly chase prey down?
I am sure that it's in fact their eye(s) that they are using, based on all the other evidence we've heard about how they sense our approach or retreat. As this subject has been discussed exhaustively, I won't beat a dead horse. LOL
Nope, sadly there isn't, because people kept redrepping each other pointlessly more than not in the end...
And now Fresh420 came. Don't worry, that button will be back soon.
But onto killing zombies... What's the best way to kill and then run when there's too many?
not since the red rep button war of nov '11
Interesting, their pain receptors must be always on edge, but tolerated to such a point that it does not register as pain, but tone down to a soft hell.
and yet, now, however, if they are useing their eyes, then a improv flame thrower would work, same as if they are using their smellers.
and I agree that it would be advisable to not underestimate their speed. Each and every individual Zomb would have his/her/it's level of mobility, depending upon the present rate of decay.
Now what say you on their balance. The semi circular canals with that little bubble trick along with the barometric pressure equalized through the eustatian tube, would that not throw off their balance?
see? I like fire, fire seems to be a good deterent, it may not stop them, but I think it can divert their attention to like trying to figure out a way to put out their faces
What about shrapnel-producing explosives, like hand grenades? I know those will always be in short supply, but you've got to admit that they do have easily the potential to be effective.
yes, I would think so. but hand grenades work both ways, so definate wisdom or forethought, would need to precede the use thereof
As for flamethrowers, there is also the dire need to keep fuel at all times. This could be trouble, as fuel does get heavy fast, especially if you plan on ever venturing out of a city to get to the next -- unless you've managed to get a working car along with its keys, with a full tank to boot.
EDIT:
Something something something Dark Side... ... ...
Something something something complete... ... ...
yes, though not the conventional flamethrower, the one that dabest thought up ...
seemingly ready available, easy to carry a satchet of these, direct facial fire, burn dem Zombie boogers and split.
for a fortification? use molotov's special preserves
if you have enough time, dig a berm, fence it about with pointy small tree trunk stakes, and light and toss, into any advancing herd. Any flaming Zombies getting stuck on your stakes, just shove off back into the ditch, using a long pole.
There rasterbee, saving on bullets, huh.
Unfortunately, I've personally tested the aerosol can trick... It is sadly ineffective in dealing with more than one or two zombies.
I would build a defensible compound with a group of people I know well so there is trust. I believe in safety in numbers as you will have extra sets of eyes and more firepower to bring to bear. Ideally the setup will be on an island only reachable by boat. Walls will be built around the perimiter with a deep ditch right outside of it with smaller rings of walls further inside to retreat behind. Housing will be setup in teh form of treeforts with ladders that can be pulled so and everyone will have at least 1 gun and 1 melee weapon as even if more zombies are attracted few can get to you fast. Gardens shall be setup to produce food along with keeping a selection of animals that can be bred to keep meat along with an assortment of nonperishable food that can be saved for if food is ever too scarce. If new members wish to join our area they shall be quarantined for several days to ensure they are not infected.
yes i agree but i don't think you really thinking about reality do you know how hard it will be to get like 10 guns and plenty of ammo? also you will need plenty of gas for the boat and finally if you do get to an island and wipe out the zombies on it i doubt there will be any zombies coming besides the humans that got infected (not meant to hate just trying to be realistic :) )
I agree with BigNorr in the fact that there is more safety in numbers, and that a group should be built of trustworthy people.
If it were ideal, I would build a group consisting of a core of intelligent, agile individuals, who are used to stuff like climbing, using swords, ranged weapons, and the like. The main body will consist of the rabble -- in other words, those who know nothing but how to fight with basic means.
The intelligent ones would of course HAVE to be fit, well-equipped for their field of expertise, and quite naturally saved until things really get nasty. They will be the "elites" of the group, led by one who has a lot of experience with strategy (and that I do have).
Jobs will be assigned by the core leadership to those according to their talents, and if there is nobody talented at a certain job/skill/weapon's use, then the one who sucks the least will be allotted that job/weapon/whatever-it-is.
-- Gathering, will be naturally allotted to those too weak, slow, or unintelligent to be suited for anything else, and will naturally not be very high up in the social ladder. They will likely to be the first to die/get infected in the event of a zombie infestation/invasion.
-- Hunting, will be assigned for those who are quick, and have good aiming so that ammunition is not wasted. They will not be the strong ones, but they'll be the fast ones. These same people will also be used to snipe at rival human colonies (if necessary) and will scout for any zombie activity while abroad in their search for food.
-- Fighting, will ONLY be assigned to those with the brute strength to do it 24/7. This job will not be assigned to those who are invaluable to the group, but rather only assigned to those bulky enough to take on a zombie infestation/invasion and take down a number before going down themselves. These members will be somewhat expendable, but nevertheless valuable in keeping watch 24/7 upon the camp/settlement.
-- "Housekeeping" is assigned to those who are ill-fit for anything else, yet healthy enough not to infect their fellows. Everyone will start here, before being assigned ANY other duties, to determine where they will be placed, if away from housekeeping. These people are merely for making sure that the overall state of the camp/settlement is liveable, and that food is kept where the elements and even animals cannot damage them. In the case of zombie infestation/invasion, these people will make sure that the troops are well-fed, and that everyone that they are assigned to keep track of is back at camp by curfew, or when an attack happens.
-- Leadership duties will be assigned like the military does. Everyone else are grunts, and the core leadership and the officers are the command. After initially picking the core people the leader (idealistically me) keeps around himself, ALL promotions may be earned through merit only. Most of the leadership will be confined to camp, or else in command of hunting groups, gathering groups, and even the housekeeping and fighting groups. In the case of an infestation/invasion, the Officers will be at the front or at where their stations are located, rather than in the command location, where the Captains (the core people/leadership) and the General (the leader, again idealistically me) will be at most of the time.
I know this can use work, but this is taking into mind that there are NO MORE than fifty people at the camp/settlement at any given time.
I disagree that there is safety in numbers.
More people means more space required to live, more food required to survive and more noise. More noise brings more undead. More people to infect means more infected. More infected around you means you're more likely to be bitten by someone you know, love and trust.
Guns I can get with the help of my military buddies assuming the breakdown of society and them not being killed in the initial attempt at containment we should be able to secure enough weapons and ammo to get by, plus we will have our melee weapons as backup. Since most of my friends are military they will already be highly disciplined and trained in combat so as to give us an edge over rival gangs of uninfected bandits and zombies alike. As for gas for the boat nothing says it needs to be gas powered or even far offshore, all it needs is natural barriers to prevent or slow coming attackers. Another thing to keep in mind is you only have to make due with your supplies for a limited time, survive a year or two and the zombie threat will die off.
Think about it, zombies are nothing more then reanimated corpses that can infect you with their virus they carry with a bite or scratch. Their means of reproduction is also their food source so in order to create new zombies they have to injure a human and yet not enough that the human can't escape and be eaten. They are also going toe to toe with their biggest predator every time they go to infect someone or create a new zombie which means they are being killed off. You also have to keep in mind corpses do not do well in extreme heat or cold since they have no real way to regulate their temperature so in the first winter in northern regions zombies would freeze solid and thus no longer be a threat, while in warm regions they would decay faster in the hot sun and thus be rendered harmless faster. Even if they are not caught in a poor climate they are still decaying corpses which means after a not too long period of time they will have rotted to the point where they cannot see or hear effectively and thus cannot hunt. Also the body loses any ability to heal itself and thus every injury sustained slows it further, if it tears a muscle that muscle can no longer contract to allow movement and that will not heal, if it breaks a bone, then same deal that bone can no longer support the body so a broken leg will no longer allow it to walk. They also are relying off basic instinct so traps are easy to setup and kill them as they cannot strategize. The bones will also become brittle over time so that things as simple as a baseball bat will cave in their skull with a single blow and kill them.
I think the bigger threat will be other regular people who are now no longer prohibited by institutions in place to enforce order and so they will be more apt to try and kill or steal to get ahead in this new world. Once the zombies are dealt with establishing contact with others and rebuilding society will be the biggest challenge to face.
On a side note to those who disagree with safety in numbers adn think it increases the chance of infection spreading through the camp. This risk can be reduced by keeping people in groups of say 5 (2 is too few since 1 couple persaude the other to keep a bite or zombie attack a secret) every encounter with zombies would have to be reported and the people involved would be quarantined individually until it is established they are not a risk as well as examined for bite or scratch marks. These groups of 5 would also have seperate, fenced off, sleeping areas. This way if infection does break out and someone zombifies in the middle of the night only the 1 group is at risk. This also ensures group accountability to report anyone who may have the slightest risk of infection so they are quarantined and do not shred up the little group.
Norr has a pretty good idea..an Island is secure don't think Zombies can swim..and if zombies are on the island prolly won't be many so a hand full of people can and would prolly be able to take them out with ease...rasterbee Numbers are the best way to survive like in war we don't send just one man to battle 1000's do we so a group of people well trained or not trained but can be taught and trained will be a nice way to go on an island..you need people that know how to grow crop how to hunt/fish or what ever is needed..i would rather be with a group of people then by myself..i like your idea and what you would do Nor its realistic
Wunderwaffe Dg-2 and Thundergun...nuff said....
You guys are so silly and childish. You can't go get guns from your military buddies. If you don't have a gun right now, then you don't have a gun. If you plan on going around and collecting everything you want after it happens, you're gonna die.
Where is this island? How are you going to build walls? Most all of you think this is a joke and just talk about impossibly ridiculous reactions. This is serious business and none of you will make it. Anyone who survives the first week will be extremely lucky, I probably won't survive the first week.
You only have what you actually own right now. You might be able to go hit up a Wal-Mart or liquor store or gun shop or Home Depot, but you'll be forced to compete with everyone else who is still alive and has that idea and all of the undead that were shopping and currently wandering around inside and near the stores.
I think it's safe to say that the essence of the group is extremely militaristic, but hey, it's more likely to work than a guy leading a group of rabble while saying "Kill them all!"
THANK YOU!!! At least I own a sword, and the chances are that by the time you ARE able to tackle the nearest Wal-Mart or any other supercenter, their gun and ammunition stores, along with much of their imperishable food, will be already pilfered. The closer you live to one, the better chance you've got at getting supplies early and fast.
I myself own a working sword (an inexpensive katana), but no gun. While this may seem pathetic in the end, it certainly isn't at first, as a sword is way better than a knife if I'm to join the competition whilst raiding every place I can, to stock myself up on necessities.
Also is the problem of food. Most in the cities will be either dead within the month, zombified, or will have fled elsewhere in search of a reliable source of food, as it's going to run out in those places fast.
If you have a gun, you live because you can hunt. If you have a gun, then you live because you can defend yourself AND your day's food from attack. If you've got a gun, then you've got a fighting chance against most zombies, as you're able to finish off the decay by blowing their brains out. If you have a gun... Then you control even your competition -- in other words, if another human decides your vulnerable... POW POW POW!!!
This will only be possible with ammunition, which I reckon might last the world as we know it about a year, or about that time half the zombie population will have died off due to decay, and humans will be almost extinct from starvation, zombie attacks, rival humans, natural predators, and other factors. After you run out of ammunition to the point that you are no longer able to even access it, then you need bladed weapons, such as a sword.
As raster said, think about actual life. What's the most you can do in that terrifying first week, and first month? You're only one person with a car that can only run for so far before going empty, and your credit card can only get so low (if the servers still work) before being declined. Gas will run out in the pumps eventually, so it's only a matter of time before being forced to go on foot...