Originally Posted by
Evilicious
Facebook Gift Streamlining
Posted on July 18, 2012 by Community Manager
We’re in the process of making a few changes to Facebook gifts to remove some problematic gifts and streamline the process so that there are less “spammy” gifts or gifts that encourage players to use multiple accounts to get the full benefit.
Our other goal is that we don’t want players to feel forced to use Facebook to enjoy Evony. We want Facebook to be a fun addon to Evony, but not a required step.
Our first step in doing this will go live this maintenance cycle and we’ll be modifying the Execution feed to change the reward from Speech Text to 1000 gold. Speech Texts are far too common right now, and having a chilling effect on combat.
We’ll also be removing the amulet option for gifts. Of course, Aries Amulets will still be available for free from the daily quest in game, just like in Age I.
Finally, we’ve disabled the Commission Quest temporarily to fix a potential exploit. This quest will be re-enabled again in the very near future.
Thanks for playing and bearing with us as we continue to make improvements to make everyone’s play experience more fun!
>>>>> improvements? where? never seen one improvement.
multitapping was taken out -> reason: will make ppl battle more. result: ppl battle less cuz they cannot march their troops with the minimal food they can farm.
Kings and Queens removed -> reason: god knows!!! result: stopped players from buying adv ports to port on others to go get the king or queen.
Ammies removed -> reason: "too plain" losing value. result: non coiners or lil players now lose every opportunity to win gear and materials or even anything they might need. and yes i said every opportunity cuz one ammie a day will not make them build fast enough to level the playfield with the coiners who get 5 ammies with every pack they buy.Its the smaller player that is at disadvantage yet again here. and no i m not one of the ones "hit" by this since i do coin.
Evony, PLEASE stop fixing what doesnt need fixing.
If you want to level the playfield make it easier for non coiners to build as big as coiners (i m sure you have smart enough programmers to set "if ... than... or if... not.... commands")
If you want more battles decrease food upkeep. it will make ppl wonder more about who the next target is than to actually wonder what friggin npc they didnt hit yet today.