Originally Posted by
Jeffrox
A game is normally limited on how one should play it and if I happen to enumerate almost everything, you shouldn't put it out context or in a manner that appears to be bad. This may be a semantics argument as I view that if it's easily abused, then it's broken. Let me draw a parallel to an incident in the current Olympics.
This is an Associated Press report. In badminton, Four badminton teams were kicked out of the women's doubles at the London Games on Wednesday for trying to lose on purpose, conduct that a top IOC executive said strikes at the heart of Olympic competition.
The eight doubles players from China, South Korea and Indonesia were cited by the Badminton World Federation for "conducting oneself in a manner that is clearly abusive or detrimental to the sport."
There is no rule against intentionally losing a game just to gain a better draw in the latter rounds. I would say this directly if the comparison is not too obvious: 'comforting-happy players' are in my opinion not in keeping with the spirit of the game. Evony plans to change it because it's not how they initially intended it to be used in competitive play especially. I don't speak for Evony but I read some of Dave's comments regarding this matter.
To say a change is going to encourage more botting and account-sharing is ridiculous. You tend to make it appear like it's going to be a lot worse. Players are already accustomed to it whether big or small. It already reached almost saturation point that any increase whether by natural course or by instituting a modification (who in your opinion will encourage) will not make a dent to the percentage who already do. These days, most players are content to killing enemy troops and plundering.
I do believe that changing the comforting (I think the change/s are limited to praying and disaster relief) will cause a more active playing environment as most servers are dead. Some players only start getting very active when they know that certain players are banned. Players (botters and non-cheater alike) will lose cities more often that it's now. If a certain true non-cheater plays the game 2 hours a game straight daily (as oppose to 20mins every 4 hours), comforting or not, he's bound to lose a city in an active server. In a very active server, comforting can't save an honest player (whether big or small) from losing cities even if he play 16hrs straight a day. This isn't even suppose to be an argument. A change will have a clear impact on alts. I don't know why some tend to voice out the contentions of an honest player in order to gain a moral victory on their side. We just need to Get Real. Have a pragmatic approach. Bring back the competitiveness of the game. A game for the real people. I can't tell for certain if Evony is getting the feel of this because of the decreasing player base or less activity which results to poor income. But let me tell you this, I don't buy a package every month. And I haven't receive a chest for quite some time now even though I have plenty of friends on the server who do. I'm pretty confident that I'm not the only who observed this. Real players are leaving the game. Even the botters.