Go to you city, click on the comfort, look at like disaster and you will see what it costs, look at the first 4 numbers of your prestige starting from the left and you will see it. Like I said earlier, I just looked and tried and it is that.
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Would be nice if Evony at least posted about this and let everyone know how the new comforting will function.
My prestige isnt high enough to be concerned with this cost really...I actually did a few comfortings earlier, just to try it, and after my cost hit 10m, it capped and I can keep comforting at 10m, which to a larger player isnt too expensive. However, this will just entice players to drop prestige and keep botting/comforting. If this is truly based on prestige, we're gonna be seeing a lot of 100k prest Prinz's with 1k atk heroes.
are u sure your playing the same game as me? lol i see tonnes of power trippers getting around the servers.. get joy out of pounding u down, atleast before u had a chance to save ya city... now u got no chance... the ppl u label as 'skilled' will wipe them out to 1 city and make them quit, then all you 'skilled' ppl will be able to all power trip together :)
I play ss56....yesterday no one could login for more than 7hrs....we get on and get free food for 24 hrs....except that the free food dissapeared at regular maint....c'mon evony....at least make an attempt at fairness....the players of ss56 deserve compensation for this farce....add to that the change in comforting..(pray/relief) and there are some very ticked off ppl on ss56...all totalled....we got about 14 hrs free upkeep....tks....:mad:
'Pretty cool how all the advocates for the "little" guys come out whenever there is a push for a change thatd negatively effect bots. And without reading whatever the actual change entails.'
the actualy change? comforting gets doubled in cost evertime you use it. (up to a cap aparently)
so far all the info we have is from players, nothing from evo so there is a fair bit of speculation that we kinda need answers to! yet another sneaked in change :(
i spend on some servers, not others. lil guy on some and somone who gets truced on when i land on other, so im looking at this from all sides!
'I'm sick and tired of the bot comforting. This means I can cap cities again.' <-you wanna keep that city for yourself or for somone else and raise loyalty your going to get stung too.
better hope you spend for a speech text or while your waiting on reinforcements from other cities an hour out you comforting is going to get hit too!
this effects non-botters way worse that the botters imo
The increase has a cap on it....I posted earler about how I comforted a few times and my cost capped at 10 mil exactly, and is still capped. Not sure what sort of formula its using here, but there is a cap somewhere.
And also as previously stated, its prestige based. So low prestige players wont have to worry about costs as much. This I was unaware of when I first replied, and now I fully support this so long as the smaller players can still play regularly, and so long as its not unfair to the super large players who are charged an unrealistic amount of resources.
I'm not going to multi-quote so I will repeat myself.
Those who are against it forget there are alternatives. It's simple, this and the idea Melri proposed in another thread revolve around that central message.
If you attack a botted city, how long will it continue to comfort? The idea of a botted city/feeder is feed res? Botted to gain and protect it. Now if it costs 10mill food every time, or whatever the cost of it continuing to comfort will be to great. It will resort to truce/port/holiday eventually or other alternatives, wasted items and cents or if lucky and the bot does not have sufficient funds a botted city can be broken. You aren't making a profit with that in mind, well from that city in question.
I will repeat this in this thread like in the other, players are to quick to find the easy and quick fix. Thinking outside the box will get you through.
Hell, barb the city after you empty it of troops/heroes/res. Let it rot, comforting previously is a blessing far to easy to use with such little cost. An added privilege to those in the receiving side.
I'm sure we all follow the ToS here, so being offline doesn't really matter unless you got a helper comforting. Being online you can port, barb, truce, holiday, get a m8 to drop by and relieve stress, talk to the attacker, actually defend with troops*, etc.
*If you have an empty, defenseless city that you depend on comforting to save it then you don't deserve to have it.
The use of the word ''bot'' is not to promote or sell it's functions just to be clear, it is used as a reference.
This is my viewpoint. I'm not arrogant or egotistic to believe I'm always right, I could as well be wrong.
I'm so very tired so sorry if I repeated stuff or ranted nonsense. I'm gone for a smoke.
And to add, everyone addressed the comforting part of the thread. No one notices what else I wrote? Has anyone experienced mail and report issues?
Cheers. :)
It seems that this maybe a good idea on the surface but you might as well sign the death warrant. Smaller and honest players will now suffer just because some people think its unfair to keep a city.
My main worries are that honest players will just turn to botting. I really don't believe it will make a slight bit of difference to those already gone down the botting route. All they will do is reconfigure their goals so that res is hidden and moved to the city under attack. Nothing will change other than being honest and fair will be much harder, those same players will suffer, the botters will keep their cities and the people who have been asking for this change will still not gotten what they wanted.
That however doesn't apply to everyone. Some of the members in my alliance don't get what others do. And to me this is totally unfair.
if u can beat a BOT now.... you can DESTROY the person playing with mouse.... also i heard from a friend of a friend there are ways to config your bot to send over food via troops once it goes below a certain resource level...
conclusion: beneficial 4 botters, non beneficial 4 non-botters
The cost is your prestige divided by 10 multiplied by the number of cities you have. Took me a while to figure out. no idea yet on how grievance or loyalty affects it though, i don't get attacked often :)
The res required to comfort and keep a city on their side will not generate profit, or very little of it. There are some cons, but again there are alternatives for the honest players.
I'd rather experience this change for a while and see results. If it is indeed as you and the others say opposing this then I'll surely change view points. But much of this is theory and this hasn't been implemented for long.
Practical uses? Pro's? Cons? Lets see what happens.
I comforted and it does not double, I'm cap'd at 10mill. But thank to what his/her name who mentioned that possibility, I figured it was based by prestige as I was told.
Kill or be killed to put it bluntly. Kill reds before they kill you, war a bit. It's quite fun :) Not trying to be a smart ass, but honestly SURVIVAL is what I'm for and those who battle for it play the game right.
It is not beneficial for botters. You all forget that comforting is one of many alternatives.
EDIT: Good. Let them ship res over. Just keep making the bot comfort and make it lose it. Instead of plundering for your self, your basically destroying resources that end up being used and are permanently gone.
It boggles my mind that these people don't believe bot makers are merely going to adapt their software to accomodate this change, and after a small period of adjustment until their "patch" comes out, the 'status quo' will return to normal.
You can make changes to the Evony side all you want, but until you take proactive steps to actually eliminate botting, all the botters will do is adapt and the non-botting players will get stuck holding the short end of the stick.
My point is not about keeping cities and the various methods you can use other than to point out a truce is only useful is you have one and not in a cool down. Moreover there is little that Evony are offering to keep players honest. Ever thought of that? No, clearly not. Too many players are far too keen on wanting to make it easier to cap cities rather than looking at the bigger picture and the consequences.
As I said it won't make a jot of difference to the botters, within a week they will have made enough adjustments to their scripts that this change will be nothing more than a minor hindrance. If I really thought that it would have an impact that would make botting less profitable I would say so. However, I think it would have the opposite effect and well players still won't be capping cities.
comforting and praying now costs prestige * .10 * #cities amount in food.
True. Not arguing. Though an adapting of software is enough evidence to show it's bad for bots so those who say bots benefit from this are wrong. :cheer:
lol.
It can be considered a con, but there are pro's. As with every change evony makes there are always those against something. This is just theory, it has been put in practice and not much time has passed. Lets see how it plays out.
I have thought of that, but that's beside the point. Evony should have done as you said, this happening is 2nd to that.
I'm an open minded person so will understand logic, and you got it. But players are to quick to look at the bad and the theory - Like I said before, lets see how it plays out.
I'm not really following this logic, sorry. Every software vendor adapts their software as changes in standards, etc., come about.
I don't see the upside, sorry. Once again, all this change says to me is Evony is willing to accept a certain level of botting (at which some threshhold they consider 'abuse' and will take action), although they are unwilling to publically admit to it (because doing so would invite wholesale botting by all players), because rather than addressing the underlying problem (botting) by banning all the players that bot, they are instead making changes to the software to lessen the abilities of certain 'features' in bots (comforting).Quote:
It can be considered a con, but there are pro's.
I find it best to comfort vocally.
Of course you don't get any prestige or help restore your city if it has been attacked but it does give you a warm fuzzy feeling that you have passed on words of care and kindness.
Carry on.
Nobody is saying there's a benefit to botters in all this, simply that it won't change the status quo. Clever botters keep more res locked away in various alta ready to transfer when needed. If you're honest and play by the rules you haven't got the access to the no where near the same amount. 10m is a lot to comfort with.
This brings me back to the original point. This change does not encourage honest play merely be a minor hindrance to the botters. I'm not naive and know that Evony haven't got a magic wand to fix all these issues but making it more difficult to play honestly then it's not going to stop the botting. In fact you end up with more players turning to botting and multi accounting.
Lets look at the real issue, Evony refuses to adapt as the game itself has. Evony continues to live in the stone age. Yes, all the bells and whistles bots have now with auto praying, move res out and auto trucing has taken away from the game. Lets be real, most people bot now,and wont go back to not botting, because of time and food. Majority of people will never go back to farming 12 plus hours a day. The old days when 100-300k archers in a city was a decent city is a joke these days. One rainbow will only take down walls if there are no troops in the city. You used to have to coordinate several people attacking a city to take it, on a decent player. If evony used automated farming, free for everyone, perhaps made the wheel a lil more up to date instead of thinking 1 mil food is a big deal, and increased production of your own resource fields the game could be viable again without botting. Then you can actually ban botting and enforce it without a revolt. People can have a decent amount of troops still, you would have more capped cities without the trucing, praying etc.....and you can still have a life. Can even have it still be you need the troops to farm, but once you have built your farm teams they automatically start farming. Heck, you can even change regeneration of full npcs from 8 hours to 4. Then people wouldn't have to have huge areas to farm with longer troop marches and such. Less time would go into maintenance of your cities and more time into fighting. You would eliminate the valley hunting of bots and make it harder for promotion, evony would make more money off people buying medal boxes again. Evony has done this to itself with its inability to adapt. Plus when you are attacking from one city, your other cities aren't being punished, they are still farming. I am sure these are not the easiest things to implement, but overall would bring much more substance back to the game. It would overall improve the game and bring back the competition and activity and probably even draw in new players again. The players would be happier and evony would make more money again, everyone wins.
i would rather see some fundamental changes like these implemented rather then the horse crap spells and magic, alliance cooldown, and now comforting prices doubling every use. to me those issues are taking more away from the game then the actual botting.
I think this is a great idea, between this and storing HH's in lvl8's and 10's I think evony is on the right track....it has been awhile since I thought that. A friend is now considering coming back to the game on the next server. There is still more work to do evony but this is a great start!
http://imageshack.us/a/img838/9230/evonydr1.png
Um...not really sure what happened there. 0 Costs? Idk if this function is working properly...
i have never once tried to play age 2 so i have no comment for that. as far as bullies or whatever, with coining you will always have that... so be it. personally i find it a viable assest to have some "all star" players on the server that everyone wants to have in their alliance. my main point im trying to make is how to kill botting and still have the game viable. atleast with these things implemented if you have people in your alliance who aren't afraid to fight and team up on the bigger players, they are beatable. it brings more competition back to the game, and activity. no bots running non stop with a player only coming on for an hour a day. they actually have to worry about defense now and check in more often. and i am not saying no upkeep, but lets balance it out between the two. More troops equals more fun, but also allows vulnerability to everyone. and that is what seems to be the major complaint with the game... lack of vulnerability to those at the top.
lol, so now we're all just gonna pres drop??
It would seem the viable solution, but once your costs reach a certain point, they never decrease. However, on the flip side, they also have a cap. Probably also based on prestige/cities. But if you look here: http://http://bbs.evony.com/showthread.php?t=207185&page=8
you see I have 0 costs wtf??
Edited the second http://
Freshly re-capped city, had to adv port and didnt wanna wait for cd to be over. Still moving army over, so yes its easy 500m food atm but wont be about in about 1 hour :p
back on topic, you can see plainly that the cost says 0 for me after I comforted at 10m twice, so not really sure what happened there...the pop is neg, maybe that effects something? Or the 'freshness' of the city, as I had just re-capped it.