good point well made!!!!!!!!!!!!!!
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One question, why?
What is this update going to solve?
Now that I can't trade off all the gold that I take from reds, what's the max gold that I can have before if flips to 0? Should I start hitting people with a load of gold to make sure this doesn't happen?
We can't trade off all the gold cause the prices aren't high enough. Reds hold to much gold. Evony takes our gold if we have to much. This is just like playing farmville now.
I really don't understand the mentality of people who "play the market". I didn't realize Evony was really SimWallStreet when I joined.
Maybe someone with higher intellect than I can explain exactly why people want to run these scripts within the context of a war game.
What good is all this gold you accumulate if you can't use it to buy rez to build troops and kill other player's?
Or, is the point of the game now to see if you can accumulate Number.MAX_VALUE gold?
The point is to turn 100m lumber into 1b lumber with little to no effort. I don't know of anyone who plays the market so they can sit behind a gold wall.
There are people who sell all their ress because 100m lumber worth of gold is harder to take than 100m lumber, yes, but that's not playing the market.
Those two scripts are not the ones that ruined the market, they have no real affect to the market other than keeping the prices relatively regular.
Evony knows the transaction limit won't do anything. That's why it is no longer in effect on my server. The first day all it did was result in less market play, and the same prices because of all the gold, and the second day it just resulted in the market being 100% empty. Now there is no limit and prices are back "down" to ~1500.
Stopping people from using their gold is not going to get rid of the gold. Only two things will fix it, 1) Time and 2) resource reset.
Which makes no sense... Buy low, sell high. Great. You increase your gold.
But you're not the only person running a script. Probably hundreds of others are running the same script too.
So, all these trading scripts do is raise the price of the resource.
I don't see how it results in converting 100mil lumber into 1 bil lumber.
I do know there is some type of programming anomaly within bots which some people have managed to exploit... something about how the bot monitors the market to automatically obtain resources and the prices it uses -- you can "trick" all these bots into buying resources for higher and higher prices by incrementally increasing your selling price... But, I imagine it takes another scripting bot to do that efficiently (and no, I don't know the exact details, so don't email me asking). However, it would explain the market problems, as knowledge of this "exploit" travels through botter circles, more and more people are exploiting it and so the prices on the servers are going to steadily increase as more people run these scripts.
The reason why your market was empty is your entire server bots. All those bots used their 100 trades very quickly. Then nobody could trade. So the market was empty.Quote:
and the same prices because of all the gold, and the second day it just resulted in the market being 100% empty.
No, the market was empty because the market was reset, and nobody was selling.
Just stop all the "blame the bots" business, You don't know what your talking about.
Bot scripts are scripts. Meaning the player inputs what prices they want to sell at, and what prices they want to buy at.
Everyone puts in ABOUT the same prices, so it results in the market peaking at a certain point, and rounding down to a certain point.
Bots are not new, if bots ALONE are what caused the market crashes, I would have seen this many many many times in my tenure here at Evony.
The only form of bot trading that does not have player input as to what prices are used buy based on the current market price, so they actually get rid of gold.
If you don't know how buying low and selling high translates into turning 100m ress into 1b, you need to google basic economics.
EDIT: Furthermore, it is a moot point as the limit has been removed on my server, and market play is back to normal, albeit at a tad bit higher of a price than it was 2 weeks ago.
:rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::r ofl::rofl::rofl:
Loving it, so wrong, but so funny.
However, it occurs to me that every time evony try and make it hard for the botter they end up shooting the genuine players in the a$$. Therefore creating more potential botters, why not sit around the table and create your own bot evony???? then charge genuine players a subscription to use it.
As a Financial Economics Spe******t at the University of Toronto that statement made me shudder. Basic economic theory isn't applicable in this case, as simple economic theory doesn't result in turning a profit. Rather applicable simple economic theory would result in potentially gaining a better position in a market where there is asymmetric information. If there was asymmetric information then the evony market would cease to function, or might function based on people consciously swapping resources via the market. I think the term you are looking for is goggling 'arbitrage basics', or maybe 'market fundamentals'.
Like I said earlier try not telling people that they don't know what they are talking about, a term I think you should trademark, when it is clear you don't know what you are talking about.