NPC Production/Resource Issues
A levle 1 NPC city has:
10 level 1 farms which produce a total of 1,000 food/hr. This is a total capacity of 100,000. The this part if ine.
1 Sawmill = 100/hr; capacity 10,000
1 Quarry = ditto
1 Ironmine = ditto
The first problem is a fully stocked level 1 NPC city has 20,000 of each resource which is twice its limit. Where is the additional 10,000 in storage coming from?
The second problem there are 20 level 1 cottages for a max population of 2,000. With a loylaty of 80, the current population is only 1,000 instead of 1,600.
The third porblem is gold production is capped when, technically, gold production could continue indefiniely.
The fourth problem is the the working and idle populations. If the max popuation is only 1,000 (instead of 1,600), then there should be an idle population of 845 as it takes only 145 population to work the above resources (this assumes production is set to 100% - anything less than 100% would create more idle population.)
If there is an idle population of 845, then whay are there only (roughly) 150 troops in a level 1 NPC city? Should the idle population be used for troops production at least one time over? Moreover, shouldn't the total number of troops be equalized with total food production available? In one level 1 NPC city I scouted, there was less than 900 food consumption of a possible 10,000. That's less than 9% usage of total production.
Obviously, there are some arbitrary caps. Gold production, for example, is capped even though it restarts when any amount of gold is plundered. While I agree there should be some caps, shouldn't those caps reflect production?
For instance, resource other than gold and food would be capped at 10,000 instead of 20,000. Food production and the cap on food are in synch. Gold prouduction should continnue because there are few (if any) NPC's which are not being plundered regularly.
With a 20% tax rate on even a 1,600 population, the total gold production is only 320 gold/hour. In one day's time, this is less than 8,000 gold or roughly 15% of the current cap. If left untoched for a month even, the total gold production at that point would 230,400. Of course, this seems high for a level 1 NPC city but it didnt get there over night. Even with the implied 50% tax rate, the total gold produced over a month is roughly 90,000. This is hardly worth the effort it took to cap gold production in the first place.
What say you all?