Perhaps it's only my observation, but by attempting to nerf NPC farming, I believe defenders in general was given a ridiculously huge and unfair advantage. Take this for example:
The attacker has the same archery level as the defender, every other tech is at least 2 levels higher.
Defender only have 8k towers and 16k archers.
Attacker has 40k ballistas, 35k archers, 10k cataphracts, and layers.
Defender has level 8 walls, and wins. Attacker, despite having better tech and a larger army, gets his army wiped out and loses 2 million honor.
Even if you are a religious simcity-style turtler, can you honestly say that battles like the one above are fair? And this is only an example. I know too many players who stopped playing after similar experiences.
Defense recently gained an disproportional advantage in addition to their previous advantages. Here's a small list:
- Traps and fortifications
- No limits on defending units
- Every wall upgrades significantly increases the range of defenders
- Reinforcements (810,000 archers at level 9 embassy isn't too hard)
- Defensive trebuchet accurately homes in on siege weapons
- Archer's tower shoots better homing missiles with every wall upgrade
- Attacker's horseback riding tech forces attackers to suicide faster
I'm sure there are others I've missed. Does anyone else think this is a problem, or does most above average players not bother posting on these forums? I've bothered to post since I'm not seeing many threads that points out the faults of the patches (or they get quickly closed for some reason) and because it's such a waste of skill to lose good players to these changes, not to mention that those were paying customers.

