Very helpful. Thank you for sharing.
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Very helpful. Thank you for sharing.
This is something I worked out this past 24 hrs and tested on my lvl 8 Construction skill.
Ok. Take the Construction skill for example. It claims to offer 10% with every level. So basically it sounds like you get 20% off at lvl 2 and 50% off at lvl 5, right?
WRONG!
Here's how it actually breaks down. The first 10% comes off the total 100% of the time it takes to build something leaving only 90% left. But then the second 10% only takes off that 90% that was left over from the original 10% being removed. The reality is, the second level's "10%" only removes 9% off the total build time.
So as each level progresses, this is what is really happening to your total time:
Level 1 - 10% - Left with 90% of the total time
Level 2 - 9% - Left with 81%
Level 3 - 8.1% - 72.9%
Level 4 - 7.29% - 65.61%
Level 5 - 6.56% - 59.05%
Level 6 - 5.9% - 53.15%
Level 7 - 5.31% - 47.84%
Level 8 - 4.78% - 43.06%
Level 9 - 4.30% - 38.76%
Level 10 - 3.88% - 34.88%
Now figure in that the cost of each skill level costs about twice as much gold and takes twice as long to research as the previous skill level and you'll realize just how much you're being bent over on this deal.
Just thought you should know (in case you didn't already).
Zenrage & Sumor
WarGods2
Server 13
Edit: In addition, Agriculture, Lumbering, Masonry and Mining do not work like this in reverse. A lvl 9 Agriculture skill will only give you an additional 90% food production instead of the additional 135.6% if this same scale was worked in reverse.
lol.. i like these techincal knowledge posts
Well, it's obvious isn't it?
Here's how Lumbering is worded:
"Every single upgrade enhances lumber production by 10%"
Here's how Construction is worded:
"Every single upgrade enhances production speed of buildings and fortified units by 10%"
If by "Obvious" you mean exceptionally misleading when using two very different formulas to calculate what 10% means, then yes, its very obvious.
Don't mind Kalihn, we have a suspicion that he is semi-retarded.
its obvious, i dun know how anyone can be mislead by it.
wat lvl10 at 0 time required to build? ridiculous right?
but i still like these techy posts
Umm... 10% of 100 is 10. So now it's 90. 10% of 90 is 9. So now it's 81. Somehow that's not obvious?
Of course it's not obvious. Think about this. 10% off means 10% off the original time/range/production. For it to mean that 10% is only off the most recent value, it needs to be worded differently. The original poster is right, and Kalinh is.... wrong.
Getting a new city up and running is worth a lot. In hostile conditions, every minute counts. If you play the game for 3 months, thats about 24000 hours. Saving 4% is 1000 hours of build time.
Even 4% helps.
Plus researching all the techs is a goal anyway. :)
I'm sorry. Did you just thank Evony for conning you out of the additional 6% (1500 hours) it took away through blatant misrepresentation for its own personal profit?
Do those precious minutes not count in hostile conditions or is that faint whiff of chlorophyll more than mere coincidence?
For the other people of the "Well, its so obvious" crowd, yes, I fully realize that a 100% decrease in build time makes for instant builds, but I know that there are better ways around this problem than blatant misrepresentation.
Well, I partly agree with Zenrage...
I did understand that 10% off was 10% off what was left remaining... so if you had 90% left your next 10% only takes you to 81% and not 80%. So thats fine and I think everyone should understand that.
However, I thought the same calculation was used both ways so that when you enhance production speed by 10% it too is 10% of the "current or new" value. The end result (lvl 10) should be an enhancment in excess of 100%.
At the end of the day... IT JUST A GAME!! I will still play...
:D:D:D
Hahaha. No problem.
I myself hate that saying. If someone assumes something and I don't, they've made an ass out of themselves. I had nothing to do with it ;-D
actually, construction says "Every single upgrade enhances construction speed of buildings and fortifications by 10%"
this means that it's a 10% speed increase, not a 10% reduction of total build time, this means that a 100% speed increase, means that they are building at 2x speed, which is a 50% reduction in build time... imo that makes more sense, same with military science and metal casting, a 100% training speed increase (lvl 10) is effectively a 50% reduction in training time.
At least it isn't as misleading as the privateering tech:
The tech states that it will allow you to reduce the ABILITY of warehouses by 3% each upgrade, with max tech allowing a 30% reduction in ABILITY. In actual fact it allows the player to plunder 3% more from warehouses each upgrade each time they attack, with an end result of plundering 30% of a warehouses stock with full tech.
That is misleading and needs to be changed.
I don't know what ability means in your vocabulary, but in mine it means overall capacity, not stock.
In english, that description means that it decreases the ability of a warehouse to store resources by 3% at 1 and 30% at 10: ie. if your warehouse has the ability to store 10 million resources, the player can steal 3 million of those resources. If the player only has 7 million resources, the attacker should not be able to steal any, as the warehouse still has the ability to keep 70% of its resources safe.
That is what that description says. Word for word. You are mistaken if you don't see how that can be misinterpreted.
Warehouses are useless. If privateering followed the description and allowed players to steal 50% instead of 30% of the warehouse stock, then they might actually be useful.
Well, duh...I highly doubt that robbers will steal from the empty 30% of the warehouse...If I walk in, I will steal 30% of the capacity from the actual pile of resources.
I have 2 points.
Don't be a whiner.
If you have a problem with the Engrish here, remember they are Chinese. Their Engrish isn't too great. Report the mistake in a friendly email.
I am sure that whatever amount someone can plunder from you means NOTHING to Evony. It will make them no more or less money if you lose less from your warehouses.
If your warehouses aren't full, why care about what you lose from them, cus it is so small as not to worry. In the case you have 12 of the buggers, you deserve to be looted dry....for sheer stupidity.
Spend more time building resources and spending them than complaining about every little thing.
Go away.
If that were the actual case why upgrade? Since reducing to 3% is greater than 30%? The "to" seems like another mistake in the description, which is also misleading.
Haha. I'm not complaining. I don't care that people can plunder all my resources, i just want the description of privateering to describe what it does properly, which it doesn't.
I sent an email awhile ago, after i built warehouses, and they got plundered. Now it is all barracks.
I don't know why you people are content with having useless buildings.
Nice triple-post, learn to EDIT!
Polly-wants-a-cracker!
*SQUAWK*
to each his own. i got a attacker that kept stealing and he stop all together. so whatever! this guy/gal had 1mill in food so i doubt he needed my resources. i rather give it to someone who needs it. I couldnt build towers fast enuff cause he wipe them out. :rolleyes:
Any insight in to how the wall lvls affect range after the new pach?
The law of diminishing returns.
If only this applied to the wall defense bonus
As far as misleading wording goes, this game is riddled with obvious signs that English is NOT the native tongue of the writers.
I suppose the game may be based in the UK or somewhere, but most of the writing/coding is coming from China/India.
Just my thoughts.
[QUOTE=Zenrage;230590]
Level 1 - 10% - Left with 90% of the total time
Level 2 - 9% - Left with 81%
Level 3 - 8.1% - 72.9%
Level 4 - 7.29% - 65.61%
Level 5 - 6.56% - 59.05%
Level 6 - 5.9% - 53.15%
Level 7 - 5.31% - 47.84%
Level 8 - 4.78% - 43.06%
Level 9 - 4.30% - 38.76%
Level 10 - 3.88% - 34.88%
QUOTE]
if im reading this right at the end your production time is cut down 75% so what use to take ten hours now only takes 2.5, how is that a waste of money again?
I don't know if this is out dated or something, but I just tried this and it didn't work. Thanks, though.
guys this is an oudated thread/topic. Evony has codemmed and banned this type of prestige exploit. All players who have used this method to build prestige has had their prestige reset.
Guide to Insta-Conquer LVL10 NPC for Forward Base
Synopsis:
- Don't want to pay for an advanced teleport but want to get close to that enemy you want to conquer?
- Sick of the 24 hr cooldown from advanced teleports?
- Well this strategy is to tell you how to "teleport" yourself within a 100mile radius of your home cities, and begin laying down the smack instantaneously
General Idea:
- Extension of the regular lvl 10 NPC conquest, except doing it without waiting for troops to return.
- It takes exactly 40 attacks (with new revised method) within a 6 minute window in order to conquer a lvl10 NPC city successfully
- It needs coordination and timing, but can be done solo
My Strategy:
1) Sync your time to the server NPC refresh global clock.
- send an attack to a random (close-by) NPC city.
- send 6 scouts, timed 1-6 minutes camped to the same NPC city right after attack lands
- use scout reports to determine *exactly* when the 6 minute refresh interval is, and do a +1 minute for safety.
- So if it refreshes at 1:02. You can bet that at 12:03-12:08 there will be no respawns of troops.
- So choose the 12:03 -> 12:04 window for your attacks to land
2) Plan your 40 attacks
For the initial strike:
a) for short range, i typically send 15k balls + 5k pults along with rest archers.
b) for Mid range, I will send 100k archers
b) for long range, I will send 8k workers + 92k archers with a *very* high attack hero (this works up to 120 miles radius)
Warning: Initial attack with archers only requires high ATK hero with max techs.
The second attack, I will send 1 more archer wave to clear out towers.
I usually send 30k war/30k archers (it can be done with as little as 20k warrior / 14k archers, or even 20k archers).
- Range/losses will be your deciding factors.
For the rest of the 38 attacks, you can just send 10k warriors.
Make sure you prepare all your towns with the right amount of troops (if you are only close to it), all heroes returned, max out heroes per city always.
For the last attack, minimally you can send 10k warriors. But if you want to put your forward troops there, send the troops you want to be there when you takeover (in case you are afraid of an immediate response)
3) Send attacks using camp time to have them all land within your window (I try to do them all within 1 minute usually)
Timings (example window 12:03-12:09). Here's how you would time your attacks.
1xInitial Strike: 12:03:00
1xAT clears: 12:03:05
37x Primary 10k war waves: 12:03:10
1x Last conquering wave : 12:04:00
The whole thing requires only about 130k archers, 400k warriors, and whatever your "conquering force" is.
Your last attack to conquer will place your troops into the forward base. Could be like a 100k archer wave, and you have yourself a lvl10 forward base, with lvl10 rally point which you can then start sending out that 100k archer wave at someone's city.. :D
This requires the usage of CAMP function in attacks. What you will need to do is figure out where your "furthest city is" Send the attack from there first. lets say it takes 1 hr to reach destination from furthest city. You send your N attacks from that city.
Choose the next closest city, this city lets say takes 50 mins to reach destination. So you camp for 8-9min (depending on how fast you switched). This will allow your attacks from the 2nd city to land inside the same minute as the attacks from the first city.
Keep doing this for N cities that you are launching from
I've conquered around 20+ lvl10 NPC cities this way, works great! Thanks to Soin, and many others for the initial information on conquering lvl10 NPCs, this is just a variation / optimization on that.
Anyways.. so have fun, use it while its unpatched... :D
Updated: new #s to use less troops overall with this effort. 40 attacks needed. Loyalty from 90-60 is by -3. Loyalty from 60-0 is -2. With these troop counts.
Someone please explain how I lost 125 ballistas with lvl7 archery to 140 archer towers on a lvl5 wall with lvl4 archery tech?