So the game mechanic actually makes you lose honor when people attack you with garbage that they intend to die?
Thats the dumbest system ever.
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So the game mechanic actually makes you lose honor when people attack you with garbage that they intend to die?
Thats the dumbest system ever.
This isn't so much a problem with honor as it is with the way wall defenses are POORLY programed.
http://i41.tinypic.com/16i7g5e.jpg
1 transport all on its own caused 10 defensive single use trebs to fire meaning the defender lost a lot more value the the attacker and lost honor.
If the defenses hadn't been programed by a retarded monkey the archer towers would have killed the transport resulting in 0 losses.
Agreed that it results from wall defense lost costing more than troops loss. A fix of either the honor loss or wall defenses mechanics would work.
Ever play "Whack-a-Mole"? You hit one, and two more pop up - that's how it goes with fixing 'bugs' and patching software. You see an unintended issue, so you come up with a quick-fix, and, as a result, five new (usually worse) problems pop up.
DT's have the greatest range, and they're the most expensive wall defense. The fact that they're also one-time-use means they don't self-reload like AT's, so they are consumed. The transporter moves very slow, so it must have stayed in the range of the DT's and out of the range of the AT's for enough turns that the defender spent 10 DT's to kill it.
So I guess this is part of the cost of hyper-boosting the range of DT's
However, with DT's having a base attack of 800 and a transporter only having a life of 700, even with a 10x tech boost it doesn't make sense that it would take 10 DT's to kill 1 transporter.