How fun would a first person shooter be if everyone had infinite health?
PS. its not an advantage when armies of 90000 can kill zero troops.
no use ballista??? WHY?
yep, i dont have ballista... xD!
I think perhaps they should give players more control over troops.
Like, attack formation, or maybe you can choose the speed of troops, as long as it's slower than the max speed of the unit.
I think it's a lot more ridiculous than castles being invincible that you have no control at all when your troops are attacking and they just march forward stupidly.
Yes, you are completely right. The offender should have the advantage if they have overwhelming more troops than the defender. So, having 1 million troops means you should be able to send 1 million troops. There shouldn't be a limit on the amount of troops a player can send. It will solve all your problems. As for the newer pleyers? Join an alliance.. that is what they are for. Many big alliances have smaller sister alliances to help new members grow.
this was extremly helpfl
Why is rockfall not called defensive Treb? Is that pre patch?
With deadzone defense all big alliance who like spending lots of $$$ (NAFTA) need to do is adv teleport into various provinces and clean out the smaller players of alliances.... Well i must say at this rate server 4 might just loose all players. I suppose they wanted a game ending it seems that money wins the game... its becoming another flop. Once im done im not going to play this game anymore. Only reason i dont quit now is loyalty to alliance. I know i can get 150-200K archers in all my bases im almost there but how is that fun... when u cannot attack players of the same size as u.
Here is a more realistic battle report of what you will encounter in the game, and the futility of attacking an established player.
http://battle7.evony.com/default.htm...936ccfe817.xml
and that wasnt even defended to the level a lot are. Half again the nr of ATs and quadruple the nr of defending archers. NOW try and attack it.
Those of you who have played the game for a week, and think/say strategies/tactics will remedy the dilemma, or that working together with your alliance will fix it....PLEASE hush. You have no knowledge or experience with what we are saying and are DEAD WRONG.
If your entire alliance of 100 members do the following:
1) coordinate a 100k wave of attackers from each member
2) log on as needed for everyone to launch AND have their groups ALL arrive at the EXACT same hh:mm:ss....
you know what happens? you think it becomes a combined assault? Nope. The game treats it as 100 attacks of 100k against 1.5 million defenders. (or whatever nr are in the castle) Attackers lose...period, end of statement, game over, tilt....
Your alliance loses 100k, 100 times, and MAYBE the defender has to rebuild his traps.