Yea i got to admit that changing the name of the thread is completely uncalled for and egocentric.
I have been scouting people for 2 days now and nothing has stopped me? we would like more of a challenge no eh?
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Yea i got to admit that changing the name of the thread is completely uncalled for and egocentric.
I have been scouting people for 2 days now and nothing has stopped me? we would like more of a challenge no eh?
I completely agree with this statement. There is no way 1 scout should be able to scout a city with thousands of scouts with the gates open. Scout battles were an important part of the game and the information players obtain from scouts is very valuable. Players need to earn this information from other players, and also be able to protect their own information as we were able to do before.
This sounds fine to me.
Previously, a weak city (or player) had little chance of successfully scouting a much stronger player. Does anyone remember the strange abatis effect (or scouts running into some wall defense while trying to scout)?
Now, a weak city (or player) has much better chance of successfully scouting given much greater number of scouts.
Previously, a strong player player still needed larger number of scouts (or better fighting ones) to scout very weak players.
Now, a strong player could get away with sending 1 scout against a very weak opponent. The only potential problem is that gate status becomes uncertain. But in most cases, it shouldn't matter for the strong player if he or she chooses to attack since an overwhelming force usually is available to the strong player. For defence, gate status uncertainty could be exploited. Of course this all depends on knowing how much difference in beacon/informatics is needed for this issue to come into play.
In a strong player versus strong player scouting, the old method (larger number of scouts) still applies. No worries about gate status uncertainty.
It's a fairly minor tweak - arguably more sensible and less confusing. In my part, my game hasn't changed and wasn't affected by this patch.
All i have to say is that if u send only 1 scout, there should be a limit to what intelligence u can recieve.
- its not fair to revieve a full scout report based on 1 scout!!!!!
This game got old fast.
No Celegan, not only can a strong player scout a very weak opponent - but they can also scout ANY STRONG PLAYER THEY WANT WITH JUST ONE SCOUT.
I have tried it on several strong players with thousands of scouts in their walls and the same lv beacon and info research as me. I can scout anything with just one scout and without being detected. Do you really think that is right?
Established players who have devoted time to this game all have lv 10 info research. This change has weakened the game for us. But I guess, just add it to the list! What other changes do you expect us to tolerate before we just walk away (with our Paypal accounts)?
eh i can still force myself to play it for a few more weeks.
This game has potential but the devs need some better designers.
Maybe they can use my help? I design and program my own computer games in VB6
hehe im not trying to sound cocky or anything, ur right mujahid - this game is getting old fast.
- All u can do is plunder or get plundered.....
Also Dawnseeker as a Liaison shouldnt you be looking for feedback from us rather than attempting to make yourself look better and artificially attempt to improve your patch note copy pasta skills?
We need a players Union Rep to take some of the dumb out of this game.