A limit on a garrison is a limit and troops on a march are still part of the garrison, so no reinforcements would be allowed.
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A limit on a garrison is a limit and troops on a march are still part of the garrison, so no reinforcements would be allowed.
troops in the field, are by definition NOT in garrison. "In Garrison", means they are "at home", not out and about on missions. So once dispatched, they would not count against the garrison capacity.
Troops on the march have to return to the city they set out from, and even if you leave them defending a valley, they still draw (more) food from the city of origin, so I would expect a troop limit to take into account troops on the march, or even reinforcing an alliance members town.
wah wah wah just send cavalry and cataphracts to reach the wall before the archers/archer towers destroy you...
http://i40.tinypic.com/w7hglj.jpg
oh wait... towers can kill your horsies 2:1 so you'd have to send twice as many horsies then they have archers (impossible with the 125k troop cap)
well don't send just horsies send other guys with them
http://i39.tinypic.com/20z7091.jpg
oh wait... you lose everything doing minimal damage to the enemy this way
well i guess you should just enjoy your sim city and never attack a player again unless he's just coming out of the noob protection
Besieging a city is the best way to change the system. The only problem is that there should be a way to attack the besieging forces otherwise there would be no disadvantage to sieging a city. Ultimately we're all realizing how a flash game with no actual skill involved in battling one another is limited. Everyone should just go back to playing Rome: Total War.
Not a hard problem to solve.
Lets say you have 500k troops. Let us also say there is a garrison cap tied to your wall level. 10K per level, just like the rally point. What happens to the other 400k troops?
Well, you add a little window that allows you to set your garrison force, much like the attack window. Troops not in your garrison force do not participate in defense unless they are filling the roll of the fallen.
“But that's not realistic Kassi, that makes no sense.”
True. It doesn't. Sure I could pull some quasi-realism dribble to rationalize it, but that would be pointless. The fact is that it doesn't make any less sense then the 100k limit on attacks.
That took like 10 seconds to come up with. Sure Devs can do better if they think about it a little. The point is that a garrison cap wouldn't necessarily create a hard troop limit.
People keep coming up with even more lame-brained ideas to nerf the game.
waaaaaaaaaaaaaaaaah I can't take over your town so I have to cry to the devs to nerf the troop numbers of your town and tip the game in my favor.
Learn2play.
jeeesh...
One of the aspects of the game I think you're missing the point of, is alliance teamwork. Our alliance is just mopping up the remnants of another top 20 clan who had several "well established" players, who, with some strategy and some teamwork, are now sobbing in their last well pillaged cities. Where would the challenge have been had their been a cap? Instead 5 players would get together, start launching attacks, he'd at least have a chance to defend himself by reinforcing, and a kickass battle would ensue as more allies reinforce him... not that it did them any good. bahaha.
Nemo, for me, the screen shots you took reveal in fact a real big game problem, being a new player I confess that I was afraid to hit this threat one day. However I'm sure that this game have the possibilities to get much better.
I really hope that a solution will be found.
There was plenty of alliance teamwork pre-retarded patch. There was more battles fought. battles between massive armies. Now armies mostly don't or won't march unless it's a sure thing. Attacking the weak, or the offline. It's made the strongest of us fight like cowards, fearful of our enemies bring a mere 60k archers to absolutely lay waste to assaulting columns.