Why the Wall Defense bonus is killing the game.
Ok, hear me out on this, many people think that the defense bonus is good because it prevents bullying or whatever, but they are dead wrong.
Lets see... the only people benefiting from the range boost walls give are players with 200k+ archers, because they are literally almost impossible to attack and arent worth it.
So basically the buff makes strong players impossible to attack... and whats happening is that all the strong players are wiping out weaker players that can't mass 200k+ archers.
Also due to the buff, weaker players arent allowed to become strong because experienced players know that once they've reached the point of unattackable, they can pick on weaker alliance members with no consequence due to invincible walls.
Me personally would love to attack other powerful players, but dont feel like wasting hundreds of thousands of archers and scouts to kill a few thousand troops. Right now I can only reliably attack players who are weak... the same players that believe that the wall buff is helping them.
I'm sry but a buff to walls wont make your 5k archer army stand a chance against 100k archer waves, the only people that this buff benefits are strong players who don't need the buff anyways.
What happens when you take a city of a weak player? That player will probably quit.
What about taking a city from a strong player? Well he'll probably rebuild and conquer a lvl 10 NPC to replace his old cities... and continue playing.
Having a game mechanic where strong players are impossible to attack is simply stupid, it basically forces strong players to wipe off weaker players since well... they can't attack anything else.
All I'm asking is make it so that strong players can fight strong players, thus weaker players which this buff does not help at all can grow in peace.