Originally Posted by
kassikas
So, I guess that is a no to the are you going to keep your word question?
As for the meet of the issue, you might want to go back and double check your math. With level 8 walls archers and ATs out range catapults. Let me type that again, so it has a chance to sink in.
Archers, those guys with bows, outrage catapults, powerful siege engines designed specifically to do heavy damage to fortifications while remaining out of range of defender retaliation, before the walls get maxed out.
With the walls maxed out, they get multiple free turns.
On top of this, defenders get siege equipment to. You got any idea how to take down a city garrison with level 10 walls and a large number of catapults and ballista?
Defending ballista get a range of 2800. Attacking ballista get a range of 2100.
Defending catapults get a range of 3000. Attacking catapults get 2250.
Take a look at that last number in particular. 3000, VS 2250, and let us check out the day in the life of attacking catapults. It is true comedy. Remember, with full techs Catapults get to blaze along at 120.
So, the catapults get in 3000 range of each other, and the defending catapults fire off their first wave. Stones rain down on the attacks.
Then the attacking catapults advance 120 yards. Defending ballista and archers advance as well.
Round two, defending catapults and ballista both have range on catapults. They fire, iron and stone rains down on the attacking ballista. The cats move forward, as do the archers.
Now at a range of 2760 from the defending catapults, attacking catapults get fire from the enemy ballista, archers, and catapults. Unable to return fire on even the archers, who have a shocking range of 2400, the ballista move forward.
Now at a range of 2640 what happens? Thats right, the same as the last wave. Catapults move at 140 per turn, and archers have a range of 2400. Catapults only get a range of 2250. 2250 + 120 = 2370. The catapults get rained on by the defending archers, catapults, and ballista for another turn, and still can not even return fire on the enemy archers.
What happens when they move forward again? Oh happy day, they will get to return fire on the enemy archers this round, but wait.... am I forgetting something? Oh wait, thats right the defenders have ATs with a range of 2600. When the catapults at long last get to fire off their first round at the enemy ranged units, they take fire from the enemy catapults, the enemy ballista, the enemy archers, and the eighteen thousand enemy archer towers.
You really think this is a good patch?
Oh, and if you are thinking something like “Well, thats why you send things other then catapults” Remember the attack speed of everything else, and the mighty 120 speed of catapults. By the time catapults get within 3000 yards of the enemy, their supporting troops have already been fighting for half a dozen rounds.
In short, they are dead.