Oh boy... so if you send your troops out to kill stuff and they have no place to return too, how does that work?
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I'm not sure, but I think your transporters get hit if your city gets hit. I don't know why, and this is uncertain, but it's best to send it to your city very quickly or to spend all your resources on like archer's towers and then it won't finish for another 2 hours, which by then you will already have been attacked.
I'm basically just saying keep your gates open. Most people would rather not attack someone they don't have a scouting report on, so I don't like to just give someone a free scouting report on me. If it means that 100K of my scouts die in a scouting war, fine.
As for defense, someone would be a heck of a lot more hesitant to attack someone w/ lvl 10 walls, 14K ATs AND 500K archers backing them up with gates open. 14K ATs can be overcome with enough force, but it becomes extremely difficult if you also have to deal with 500K layored archers.
Nice guide for newbies only.
lol.......
I considered reading all the posts on this then lost interest in a couple pages. sorry if this been covered. Yes you can hide all gold and resources in the market place if you are on line. Sell all with 30 mins till attacker arrives then purchase resources to be delivered after the attack. If you time it right you can have zero res in your town when the enemy hits.
Closing and opening gates is a bone of contention among the new players in my alliance. When in an alliance it opens many other options for conserving res and troops. If there are strong players nearby you can store your troops and resources with them or two or three weaker player can defend one town with their combined res and troops. Build one player up untill they can defend the others.
Alliances tend to try to defend players who are actively defending themselves.
Defending well is in my opinion a mind set of making the opposition pay for everything they get from you. That could including abandoning a second city seconds before an attack lands to further state to the opponent go some where else if you want an easy target.
i'm going to start updating guide
I like the people who keep their gates closed, if they are starters, not a big impact, but if they are mid-game players, big impact.
Lets say, you have 94k archers, 20k transporter and other troops. You planned to attack your first npc10 next day.
Next day-you shout curses because your city is dead-no food, no gold. How did that happen?
I scout you with 1 scout to make sure you are not online and have closed gate. Then I send troops to take out whatever defences you have, then I send calvary waves to lower your loyalty, then I get you to a point where it only takes away your p.g, thats the advantage. And before your loyalty reaches 5, which opens the gate, I bought your p.g to 100. Wait, then success!
100 pg=0 loyalty, 0 loyalty=0 food production, then the troops eat all the food in the warehouse, 0 f.p=0 troops. You know the ending...
yea really nice pic.
this calls for