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Originally Posted by
Eyedol
No one is just going to sit with a million scouts in each and every town, if they are they're wasting food that could be used on more useful troops. And if they are and you can't get a scout report you shouldn't be setting up multi wave attack groups of ANY KIND against an opponent you HAVEN'T scouted.
I appreciate that you took the time to reply.
First: I never suggested setting multi wave attacks on a town I hadn't scouted first. That would be silly.
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If your opponent is online and has this kind of troop deployment you shouldn't be attacking him. Do you get the point?
I appreciate the advice, but it's boring. I'll quit the game before I go this route.
I attack players who are online and have "this kind of troop deployment" because they are similar to my over-all weight class which makes them INTERESTING TO FIGHT.
Any player who does NOT have "that kind of troop deployment" is trivial and is BORING TO FIGHT.
See how this works? It's a mater of personal preference. I signed on for tactical PvP -- not PvGuy-Who's-Sleeping/Hard-at-Work/Stuck-in-Traffic/Busy-Playing-in-the-Park-with-His-Kids. If that's your thing, then go be your bad self -- but dont expect me to spend my time that way. If there's no legitimate risk of failure then there's no game to be played.
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Change your damned tactics and get a facking scout report before you go setting up your multi wave attacks on someone of this stature. Scout him multiple times, if you can't get a report, build a million scouts, send throw away heroes, scout him until he has no more scouts.
Again, no one said dont scout -- but scouting before/after and landing scouts between individual waves in a group are completly different scenario's.
If one should choose to play in a way that is -- in my humble opionion -- NOT BORING, then scouting between waves in a group is flat out impractical and even if you can manage it, it may not include critical information for understanding what happened with your attack group.
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Once you see what he has then you can set up your multi wave attacks.
Yes, very good advice. And if you like to play against people who are online, you'll also know that you're not setting up your attack for the defenses he has "now", you're setting them up for the defenses he's likely to have two hours from now when your main attack group finaly reaches the target -- a proposition that not only involves a LOT more scouting, but also developing a personal understanding of the player you're fighting: learning to anticipate his tactics, resources, and relationships with other players in his alliance.
It's fun, you should try it. But then it sounds like you might prefer to fight people while they're sleeping, so maybe you shouldn't -- might not be as fun for you.
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If you're of the ability that you know about the need for multi wave attacks landing within a tiny window then you should have a great idea of what each wave is capable of.
There's always room for improvement. While I have a pretty good idea of what different waves compositions can do, I've been suprised on a number of occasions -- even today, in fact -- and it's the suprises which are fun and interesting. When the game stops being fun, I stop playing.
And how did you or I or anyone else learn what a wave of particular composition will do under varying circumstances? What it's strengths and limitations are? How the dynamics can be changed by live-player activity?
Unless you've got some kind of magical psychic induction thing going on that I dont know about, you either learned from studying battle reports or were spoon-fed information by other players who got their information by studying battle reports.
And now you're running around chewing out folks who aren't happy about losing the best learning resource in the game? Why, 'cause we're not kewl enough to have the entire game's mechanics memorized forward, backwards, and sideways yet? Because we like to learn things on our own rather that having to be babied every step of the way by people who know more than we do?
I really dont get why you've got so much energy in this direction. How does the 10% rule benefit your gameplay experience, personaly? Every one of us who has criticized this change has taken the time to explain why we think it's a bad idea. We've done our best to be thorough and specific. Why, exactly, do you think it's a good idea?
And of course, battle reports provide the only aspect of the game which is truly rewarding and entertaining: getting to see how well you did, even if you did poorly.
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Scout just before the main assault and after.
Filed under Redundancy, subheading: Things We Never Disagreed on in the First Place.
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Better yet FIND A TARGET THAT ISN'T ONLINE and try different waves out, scout before and after, and observe the results.
Boring. It wont ever give you the same kind of challenge or insight as fighting a live opponent.
None of us are asking to make the game easier, we just want to see what's going on so that we can improve our ability to rise to the challenge.
And if you haven't picked up on my general attitudes towards picking on helpless opponents yet, you can probably get a reasonable idea from any of my comments in this thread.
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In short: CHANGE YOUR TACTICS.
If there's anything you can suggest other than "Become Boring", then I'll consider it. Seriously...
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I will grant you that this kinda screws over some of those new to the game.
Kinda? My guess is it will pretty much kill the Q&A process, because people wont be able to illustrate thier questions. In every online game I've played so far, when the Q&A forum dies the game itself soon follows. This is far more than just a mechanical change to the combat system.
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But, then, we were all new once and it's hard to say how this would have affected me as a newb.
I was brand spanking new very recently, and I know VERY well how this kind of feature would have affected me personaly. I wouldn't have bothered with the game at all if I couldn't see what my armies were doing without having to jump through half a dozen silly hoops and requirements that ran contrary to the very combat mechanics of the game itself.
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Hopefully I would do the same as I did then. I read up on the forums and listened to what others were saying before I blindly sent 100k archers to get smashed on someones walls.
Cool. I hope you would have too. You've got your way of doing things; I got mine. I find it more fun to learn by doing.
If I can't do that, then it's not a game I want to play.