If you check the colorfull chart the info is consistent with your info so he's not wrong you had LVL 10 and LVL 9 Archery with compass 6 both those examples show no losses so he's right based on your statement.
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RvB rocks!
Nothing tops that!
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i wonder how this system is going to turn out, the idea is nice, this thread is a great idea, and these systems have worked great for other sites, but idk, its just to sit and watch.
Arby 'n' the Cheif.
I see that most people are posting about high level npc's, but for beginners like me, here is a bit of helpfull info:
Barb City, Lvl 1: 50 Bals = no losses
Hero attack: 83
Mil Trad: 6
HBR: 5
Arch: 7
Med: 5
http://games.evony.com
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Very helpful thanks, and to add...
Arch lvl 8, HBR 6
success vs. barb 5 w/ no losses (600 balistas sent, then 550 to confirm [submitting latter CR but understandably tech is unverifiable
battle20.evony.com/default.html?logfile/68/81/a5/90/6881a5906405d22dd2077b70ebb6cd6f.xml
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another beginner hint (once again, this isn't a min # of trebs, but it works)
Barb City, Lvl 2: 100 Bals = no losses
Hero attack: 25
Mil Trad: 6
HBR: 5
Arch: 7
Med: 5
battle2.evony.com/default.html?logfile/7f/64/51/c3/7f6451c301309a06f77715e855fe8b50.xml
Arch lvl10, HBR lvl 10 - dunno if it helps but i noticed this combo wasn't on 2nd post.
This is true. I have been farming level 5 NPCs for some time (HBR 9, MT10, IW10, Arch10, Med10) without losses, using as low as 550 ballistas. I was trying things to try and bring down the Ballista loss level on level 6 NPCs.
The problem is, that instead of losing 280-350 ballistas, I was losing about 5,000 archers. To me, it was more difficult to replace those archers than the ballistas, so I went back. I also tried a combo of archers and warriors, and would generally lose 3,000 each.
My current problem has to do with level 7 NPCs. I seem to have trouble farming them without unacceptable losses. My last try was with 2500 ballistas, and they got wiped.
I attacked a Barb 5
And lost all 795 Ballistas with A8 and Hbr 8. Hero had 76 attack.
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Well I know this post is all about Ballista's; however you had asked about catapults and I thought I would share with you what I have done. I have 249 catapults (had 250 but lost one at a level 6 NPC city, still trying to figure out why) However, NPC Cities Level 1 - 5 I own every time.
No clue if HBR 5 or Archery 7 has any effect. They start with crazy range over everything else.
Level 3 NPC City
Level 4 NPC City
Level 5 NPC City
Not going to attack a level 6 again until i figure out why I lost the one.. its a VERY expensive loss I may very well stick to the level 5 and down .. I have bunch's of them around me and supply my arms very nicely... umm errr I mean the citizens of my cities; I swear I did NOT beat them... they all fell down stairs. *grins*
I agree with you on the losses, as i have been studying posts of others and their reports, level 6 and 7 npcs just aren't worth it unless you are on that race for prestiege. You can send off about 20-30k archers with 10-20 warriors and some ballistas to raid these cities.... but it will cost you over 5k in archers. So overall, people who want to raid high level npc cities would do it because of 1 prestiege, and 2 leveling their hero attacks for eventual assault on lvl 10 take overs.
ohh that's where i lost them.. i thought i had more hahahah ok maybe level 5 sucks also... but i will check something about that
Thsi si why i stopped using the ballista's
Level 4 NPC City
Asa a side note that was my first attack on that level 5 so maybe I will get more of the cats built here in a while.
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I don't know if its the troops that cause the casualties, because I consistently get around 40 ballista casualties on lvl 5 NPCs (arch9,hbr5). If your theory is correct then sending the 1 unit of each type should delay enemy troops for a few rounds that should decrease the number of casualties, but it doesn't. Also sending larger number of troops, say 50 warriors in addition to the 1 of each type should replace the balli losses since they're the slowest unit on the field. The amount of losses remains relatively fixed (with small variances) regardless of the escort the ballis get or how many ballis are sent which leads me to think that none of the troops reach the ballistas, the 40 ballistas are killed by something else, likely archers. I would imagine that due to the HBR the archers somehow get a free round to shoot at the ballistas before being annhilated in the next one. Resulting in a uniform loss thats difficult to change.Quote:
My theory is that one of the barb troops that came up to my ballistas unscathed, got up to them to hit the ballistas at its full number before dying in the next round. Now... what could've been fast enough to get to the ballistas without taking any hits or have enough range to get to it?
battle5.evony.com/default.html?logfile/9a/2f/da/f9/9a2fdaf972ce58a148ef863208be0f2d.xml
Thats 9 archery/9 military tradition / 5 HBR
I'm gonna have to disagree with you on this, because if you spread your troops out with layering 1 of each, you still don't activate traps. I have tried this. You need significant amount of troops to trigger those traps at 5000 distance. However, I did not play around with the higher numbers over 500 troops because of the fact that it just would not be cost effective. I can show you the battle reports to prove that traps don't get triggered and battle doesn't initiate at 5000.
For those people who were able to successfully layer units to trigger traps have incurred 0 ballista losses from other threads.
In addition, I went from archery 8/HBR 5 (no loss) to archery 9/HBR 5 (some losses). There was nothing but an additional increase in range for my ballistas, not like they moved faster to be in archer's range all of a sudden. And its not like the archers got more range or moved faster to get a hit off on my ballistas since i'm attacking the same lvl 5 city. The conclusion has to be that ballistas changed their targetting behavior because of the archery upgrade.
In order to understand how i came to conclude this, you need to compare the archery 8 / HBR 5 to archery 9 / HBR 5 and eliminate the possibilities.
If what you say is correct that the archers got the hit off on the ballistas, then the same thing should've happened in archery 8/ HBR5. But it didn't.
If you read my previous replies, in any lvl 5 npc cities, cavalries will hit your ballistas in round 2 (1000 speed x 1.25 (lvl 5 hbr) x 2 (rounds) = 2500 distance) because no matter how much error we have on the actual starting battle point, it's not possible to calculate that ballistas will have over 2500 range. At HBR 8 / HBR 5, ballistas had to kill off the cavs in first round, then the archers in round 2, before archers were able to get a hit off. But in archery 9/HBR 5, ballistas killed off the archers first, and let the cavalry through... now this is more consitant with the game mechanics that any unit hits archers first. But why didn't this happen in archery 8? well, it's most likely that archers weren't at ballista's range but cavalries were. I hope you see my point on this.
Oh and continue to check this specific reply, as I will edit it later with the actual battle reports.
i dont wanna any more. im broke. i have spend entirely too much money for what!? speedups?? my adding and their adding is coming out very differently.
somehow 20.00 trying that new evony premi thingy... turned into 45 cents!! GAWWWWWWWWWWWWWWWWWWD. every time i turn around.. a new idea is thrown at us in systems!!
Im in bad mood now. its not pretty or funny any more>>>>>>>:mad::mad::mad::mad:
I got *drum roll please* .45 cents!! yippy!
http://games.evony.com
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I didn't mention any traps :confused:, however logs do seem to be activated.
I was saying the theory that some enemy troops manage to get through your own troops to reach the ballistas & cause 40 casualties can't be true. Because adding any sort of small meatshield doesn't seem to prevent the casualties at all. These 40'ish casualties seem to be lost quite early in the game, the only thing capable of inflicting such casualties from a distance is archers since the troops never manage to close in and usually die before your own troops reach them. So any troops you send end up reaching the walls, as you can see here 3 logs were activated for my 3 units
Rolling logs have 1300 range, and is why it never gets activated when you send only ballistas (they shoot out of rolling log's activated range). The layered troops actually activate a few rolling logs however because they run into the rolling log's range.
I think you haven't seen some anomallies with the battle mechanics, but cavalries seem to run right past infantry units without engaging any of the "meat shields". You might say, what the hell? But if you are really curious, i want you to go attack level 6-7 valleys that holds few hundred cavalries. Layer your troops with pikes and archers. You will see 0 loss on pikes, but massive losses on archers. This happens despite the fact that pikes are supposed to be faster, and keep cavalries at bay while archers hit them from behind.... but it doesn't seem to work that way and I posted my painful results on the forums to see what others say. It appears that many people on the forums said the same thing, that "cavalries seem to run right through your ground troops".
And you are right, the losses being taken there has to be from something that happens really early in the battle. Since no traps are activated, battle starts at the range of the troop that has the biggest range (your ballistas). But that's only 2000 somewhat distance, and cavalry covers that ground in 2 rounds. In fact, in second round, so they are probably the most likely unit that took out the ballistas...
archers cover (250x1.5 speed + 1200x1.5 (lvl 5 archery, lvl 5 wall bonus) range) so round 1, they are at 0, round 2 they are 2175 attacking range... except they weren't able to hit ballistas at this range, or else people at archery 8 / HBR 5 should've taken losses. So at round 3, they are most likely to be in range to hit ballistas, but by then they were killed off.
Oh and i will keep you posted on the results with layering meat shields.
http://battle18.evony.com/default.ht...c40b3c2057.xml
bah, i lost 2k archers and warriors just to prove a point, but here you go. Archers soak up all the dmg starting at the distance of 5000. Ballistas hit everything from the rear, and come out unscathed. The key is to activate the traps, but it's not worth the cost of troops lost... : /
World of Warcraft.
I used to play Runescape and Guild wars, those were cool. Runescape sucks so bad now though.
I still play Diablo II after like 6 years of having it.
I have yet to come across a MMO that is free and can hold my attention for a few months. I never play MMOs that require any kind of purchase because they suck, especially Warcraft. God how I loath Warcraft. I won't even touch things that have the WoW logo on them, like the new Mountain Dew, that crap did not come into my house.
Know what? I'm gonna start an anti-warcraft thread right now.
Have you ever played a good game?
If you say WoW is a good game I'll have to hunt you down. Even it's abbreviation alone is meant to market to the brainless. Everything about that game is brainless.
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I don't get how this works in your favor at all. You're losing 3744 warriors and 4182 archers with total production costs of 1,554,120 food, 1,838,100 lumber, and 1,441,800 iron. Your net gains and losses are therefore:
Food: +2,445,880
Stone: +200,000
Gold: +600,000
Lumber: -1,638,100
Iron: -1,241,800
Now I don't know about your server, but on server 4 lumber and iron are worth about 2x as much as 1 unit of food or gold and about 20x as much as stone. Do the math and you can see this comes out as a pretty hefty loss. A better attack hero and additional tech levels may make it profitable, however, as will a stronger currency.