Darkbrady, can you explain the walls? From what I've read above, the walls have life? Is this their durability?
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Darkbrady, can you explain the walls? From what I've read above, the walls have life? Is this their durability?
Edit: Updated it to include Range Deductible Info on the Movement section and Birtles neater formula. Have run out of characters on that post (only get 10,000! >.<) and neatened a few other things up.
100%~51% range = Damage is cut in half. (50% damage)
1%~50% range = Damage is optimal (100% damage)
0% range (melee) = Damage is cut in a quarter (25% damage)
The penalty applies to wherever their target is after the movement stage. Movement comes first, then teh attack, so whatever percentile the range is from the archers will have the appropriate bonus. This is pretty much why ponies own the ranged units...they run in through the optimum range pretty fast and then sit at the melee range choppin' them to bits.
I actually wanted to link it to the posts, jus' for the sake of havin' a jump-to, but have absolutely no idea how to do so.
As for the titles...well I'd have to agree w/ Onslaught...I reckon it'd be better to title them as I regularly call them; mixin' up the names between titles and the blocktext is more likely to cause confusion than keepin' a standard and I have included them in the terminology section.
Although I could be good and term everythin' correctly throughout...well I could also refer to NPCs as Barbarian Towns and ATs as Archer Towers, but I'm pretty much in the habit of shorthand descriptions...I'd say most folk are.
I'll have a look, see which one I think will go down better...might jus' put both in...
o_o
There's already a formula on like the second section...albeit it's less neat than his but..it's there o.o
The walls can only be attacked when there is absolutely nothin' else on the field (excludin' traps/abati).
After all units and ATs have been taken down, your men will start attackin' the walls and will need to break them based on their durability. Even at lv10 walls w/ Engineerin'10 this is a relatively easy task and can take only a few hundred units, but will add rounds onto the battle; if you're at a 96 round battel before yo attack the walls, you better make sure you have a big army otherwise you could kill the entire army, but lose the battle.
Not that I've ever seen that, but it's possible.
This only applies to archers and other ranged units, am I right?Quote:
100%~51% range = Damage is cut in half. (50% damage)
1%~50% range = Damage is optimal (100% damage)
0% range (melee) = Damage is cut in a quarter (25% damage)
The penalty applies to wherever their target is after the movement stage. Movement comes first, then teh attack, so whatever percentile the range is from the archers will have the appropriate bonus. This is pretty much why ponies own the ranged units...they run in through the optimum range pretty fast and then sit at the melee range choppin' them to bits.
Yup. Jus' a bite for the archers to allow melee a chance at killin' them...I mean when you spend three turns gettin' shot up and finally reach tehm..and continue gettin' shot up by a guy w/ nearly the same amount of life as you, it's hardly fair.
And, imho, more realistic too. Arrows don't hurt that much if they don't even get to leave the bow before they hit things...they need some momentum to damage.
Thanks for that.
Another thing:
You said somewhere a unit moves first and then attacks. Does a unit move if it already has a target in range?
Is it possible for a unit to skip over enemy waves and 'luckily' move to a spot where it is not in any enemies' ranges?
Troops will continue movin' until they are in range of an enemy. If they reach their target before their entire movement, then they'll stop there. The only reason they'll skip past an enemy is if their target priorities dictate that they woudl do so otherwise (scouts skippin' past everythin' towards the archers, for example).
Wow, great guide. Still very new so much of this is over my head, but I'm learning fast, thanks for the effort.
Quick question tho ... why do you hate the letter 'g'? I've never seen someone go to so much effort to spell out an accent. :p
I jus' type how I say things...to a degree...if I typed my accent exactly I'd get a lot of complaints that no one could ken what I was talkin' about.
The "g" is a main one though, because in virtually no "ing" word do I (or anyone I even know) actually pronounce it...and I fully doubt that even a lot of americans pronounce that one too...I mean, who really pronounces "ing" words?
To add to Darkbrady, archers are the exception to movement. If an archer moves, and then shoots one round, and there's still an enemy there the following round - the archers will stay put and shoot again.
The other range, though, will always move(e.g. catapult/ballista).
And thanks for answering my question Darkbrady. It's really a good thing you added it, because it's more profound than I originally thought.