No it is 10% per compass level. HBR 10 gives 50% speed for cavalry and mechanics, you have them mixed up...
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No it is 10% per compass level. HBR 10 gives 50% speed for cavalry and mechanics, you have them mixed up...
AT damage is ranged and has the damage cut. Easily enough proven by the fact that there are numerous reports with sub 5k archer deaths.
Also, battle range might not neccesarily start at 5k. There's a lot of evidence to suggest that it starts at 5,2k which would severly alter certain numbers.
Most of the weird things we can explain...it's the weird things that we can explain but happen randomly that get me. Then ofc the ones that can't get explained so easily...
Sometimes 1 pony/1 'phract will act as layers, despite the 11k abati.
Sometimes layers will allow higher deaths than unlayered archers.
Compass10 can often result in 60k losses for 150 attack heroes and other times result in 10k losses for 50- attack heroes...
Iunno what it is...NPC10s are weird things that don't like to have set in stone formulae.
It sure seems like it. Darkbrady, any comments on the partial standdown I wrote about for the archers, can they occur or is it like Birtles say, archers move first, then warriors?
There are some theorycraftin' threads, mainly from tivie that discusses such things.
He presented pretty compelling evidence on range bein' set at 5,2k.
He reckons that the AT range is incorrect and that the wall bonus is 5%. I believe that the AT range is correct but that the wall bonus is 4,5%. Problem is that it's pretty hard to prove which one's which because evidence points to both situations.
Read the thread here:
http://bbs.evony.com/showthread.php?t=72280
As for archers movin' before the warriors, there was a discussion a few pages back on this thread about the different rates units move at. There's a theory in the works that different units move in different orders; the idea bein' that the fastest units move first while the slowest units move last.
There's a lot to point towards it, but I'm not sure if there's any concrete evidence apart from the scoutbomb effect.
Regardless it would make the archers move before the warriors in this situation and alter some of the numbers.
I'd just like to say this is one of the best guides ive ever read, any even know as of now i am retired from the game, i will continue to follow threads like this for when (if) i restart..
Keep it up DarkBrady!
I've benefitted hugely from this guide. Thought I'd contribute few examples from my experiments with Scout bombing, Cavs & Phracts smacks and Range.
Scout Bombing Examples:
LargeScale_Failed_Scout_Bomb
MediumScale_Succesful_Scout_Bomb
LargeScale_Succesful_Scout_Bomb (Thanks to Dill on server 60)
Cavs/Phracts Smack on Short or No Range:
SmallScale_PoniesVsarchers_No Range
SmallScale_CavsPhractsSmack_No Range
Advantages and Disadvantages of Range:
Importance_of_Range
Bad_defense_ponies_long_range
A note on failed scout bombs. These must be the buggy cases. One thing I noticed was that a better hero I always succeeded :)
I had a peanut butter and honey sandwich and my fingers got all sticky. Then I came to this thread and some got on it.
hi, sry for the derail but if anyone could give me some help here http://bbs.evony.com/showthread.php?t=78004 it would b greatly appreciated. (lookin for help seting up horse attacks, better explained in link)
thx an cheers