Strong alliances consisting of well established members or 'pay to play'(ers) NEED to have a % limit in regards to who they can wage war on, or declare war - as the balance of power is well off tilt - and next to impossible for weaker alliances to counter. Sure I understand with all mmopg games you'll find the nerdy crew who seek to dominate - but the fact is these games are community based, not made for just a few people. To stop the mass walk out I can see happening, it would be worthy for an introduction of say -25%+ in your range as to who you can attack.
Alliances like Swabia sending out in excess of 400k troops to fight an un-manned castle belonging to a far lower ranked player is a disgrace to the game.

