I will say it one more time Robin Hood.
Your are NOT sending 2 million archers at a time. You are sending 100k archers at a time. So you are fighting 1 million archers, with 100k archers.
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I will say it one more time Robin Hood.
Your are NOT sending 2 million archers at a time. You are sending 100k archers at a time. So you are fighting 1 million archers, with 100k archers.
Ok I know this and was told that if you use camp and time it where all hit at same time then you are fighting 1million to 1million is this not true and if not true how are we suppose to kill these guys. That means all you got to do is build 400 archers and you can never be beaten. explain how to beat a person with a million archers i guess is the real question if camp is not the way to go.......
There is no way, he's better than you, therefor you cannot defeat him with your current army.
Send waves of 500 cavalry to beat away his traps / trebs / abatis ( with whatever hero happens to be in the inn --- don't risk your good heroes ) -- adding 500 scouts to each wave if you want to reduce archer numbers
With a battle that starts at 1300 range ( instead of 5000 ) Cavalry can get on the archers, and archers can get on the towers.
The key to getting through large numbers of archers is:
A: Scout-bomb the archers away
B: Remove the layering and hit with Rams / Phracts
Incorrect
Archer towers increase range,
with Lv10 walls and Lv 10 Archery they have over 3000 range
EDIT
So the cavalry do NOT get onto the archers/towers
Guys so how do i beat these guys and yes level ten walls and yes i am as good if not better should i send waves of cathracts or what i want to learn and destroy guys like this
Assuming no other wall defences such as traps or abatis, the battle would start out at base range of longest ranged unit +200
So for ATs only, the battle would start at 1300 +200, so at level 10 hbr on the attacking side, the cavalry could reach range 0 in the first round ( again assuming no cavalry with hbr10 on the defenders side, as fastest unit moves first, defenders win tie )
Frist: take out all of his abatis, log, Dts, and traps using warriors and cavs
Second: build 100k of rams
Third: throw your rams into his city
** Before you try any of those above, find his time zone and attack when he is offline
** He may have lumber and iron cities, capture them first to weaken his economy.
** capture all of his valley and abandon them. If he take those valleys back, capture them again and abandon them again.
Spam his city with waves of 2000 scouts/200 cavalry until all non-tower forts are removed. Then continue until the layers are thin enough to allow cavalry/cataphract assaults can flank the archers and start wiping them out.
Remember, abatis, trebs and traps all serve to force combat to start at 5000 which benefits the defender massively. Removing that removes their main advantage: combat starting distance. Removing that gives the attacker a minor advantage and can turn the city into a deathtrap for reinforcing archers if the assualting force is layered properly.