Stable you dont want to tear down, you should keep one in one of your cities, helps with horsie training. but yea, those three arent worth a mikey script.
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Stable you dont want to tear down, you should keep one in one of your cities, helps with horsie training. but yea, those three arent worth a mikey script.
Stable doesn't help with training horses. Yes, in game it says that it does, but there are about 100 threads here where many people have agreed that it doesn't (including me). There are also quite a few websites that would say its only purpose is for researching higher levels of HBR.
I tore mine down level by level to see if there was a difference, and there isn't.
In every guide I have read, the archery tech does not affect AT range, just wall level.
1 for rally spot.
Save the other2 for other cities.....
Lv 10 Rally Spot = the ultimate investment
For spending 1 Mich on the Rally, you can farm Lv. 10 NPCs for as many Michs as you want
1 for walls, 1 for rally, 1 for feasting hall (you cant send 10 waves if you dont have 10 heroes unless one of those waves are scouting), and 1 for TH maybe, forge to train troops better, but a high attack hero can do that as well; but of course warehouse is a good choice as well, maybe build 4 lvl 10 warehouses, (the warehouses were a joke dont build any warehouses). hope i helped,