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Thread: The price of lumber.

  1. #11
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    Quote Originally Posted by acer5200 View Post
    I actually like this idea, but considering that some players will have billions of gold at times and that if you sell 1mil wood, you can get massive amounts of gold, 10mil gold/ coin might not work. 100mil gold perhaps but thats still a bit low imo.
    Initially there would be a lot of gold that could be exchanged but that is because that gold has been building up for up to a year. If you look at raiding a level 10 npc you get 1.5 million gold from a full npc. If you do that say 10 times in a day, that is only 1.5 cents @ 10,000,000:1. Players trying to sell resources to get gold to exchange for coins would have an immediate effect on market prices. Once the excess gold has been removed from a server the economy would settle down. 10 mill. gold/coin may be a little bit too low but I think 100 mill. gold/coin would be too high.

    Quote Originally Posted by Rota View Post
    There's really no fair way to implement a gold-for-cents program, or gold-for-items. It's unfair depending on what server you play on. Each server has varying amounts of gold, thus varying amounts of average wealth. You can't implement a program like that and be fair across servers. You could also cast aside those concerns and just implement it. Then the old servers will by billions of cents, while new servers just get a few thousand.
    It's only unfair in comparing server to server, but coins cannot be transferred from one server to another so each server's economy is protected. Also, it is only unfair because the oldest servers have not had any gold sink and the gold has kept building up. Once again, after a frenzied period of trading, the economy would settle down and even out with newer servers, which would have the advantage of lower market prices in the growth stages as gold would have a value other than buying resources.
    Last edited by Rodri; 02-05-2010 at 10:10 PM.
    PEACE

  2. #12

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    you guys think you have it bad, these are the prices on server 29

    food 196.1
    lumber 342.4
    stone .82
    iron 239


    it has been this way for months and i actually consider food to be at a bargian compared to its historic high.


    of course it works both ways, you can sell resources for a lot of gold as well, if

  3. #13

    Default server n1

    food: 530
    lumber: 730
    iron: 660

    army should consume gold in addition to food, that would be a simple way to reduce the inflation

  4. #14
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    Quote Originally Posted by Rodri View Post
    Initially there would be a lot of gold that could be exchanged but that is because that gold has been building up for up to a year. If you look at raiding a level 10 npc you get 1.5 million gold from a full npc. If you do that say 10 times in a day, that is only 1.5 cents @ 10,000,000:1. Players trying to sell resources to get gold to exchange for coins would have an immediate effect on market prices. Once the excess gold has been removed from a server the economy would settle down. 10 mill. gold/coin may be a little bit too low but I think 100 mill. gold/coin would be too high.



    It's only unfair in comparing server to server, but coins cannot be transferred from one server to another so each server's economy is protected. Also, it is only unfair because the oldest servers have not had any gold sink and the gold has kept building up. Once again, after a frenzied period of trading, the economy would settle down and even out with newer servers, which would have the advantage of lower market prices in the growth stages as gold would have a value other than buying resources.
    Oh yea, I totally forgot about how less gold = lower prices... gotta think harder lol

  5. #15
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    Jan 2010
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    yes he is right wn1 has like 18 gold per lumber while lumber on n1 is in the hundreds

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