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Thread: They shoul dallow host to give away demals to their members.

  1. #21

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    As days, weeks, and months passes, veterans continue to improve, better in micro management, their attacks, and defensive skillz and soo on. So a little gain from your potential opponent will not improve their skillz over yours, now does it?

    A player can have 9 cities, but does that means he will wipe you clean?
    A player with high prestige? does that means he will defeat you in every battle?

    So, why do we fear this little gain?

    I know most of you have what it takes to defend you self if it comes to down to it.
    However, there are many, many players that are not improving, due to language barrier, trouble understanding requirements, and such. They could benefit from this option.

    What about those players who buy their items and medal?
    Do you see a significant gain or advantage? Because this game comes down to skills, management, and ofcourse who ever log on the longest.

    A little reward that requires completing a task, term of service, obedient and such will affect the game very little, it could potentially improve player participation.

    I don't know but I still feel rewards is a great idea, aside for potential exploit that we could come up with solution.

    This is how I Envision the rewards.
    --The host will issue build command for structures that requires building and each structure will have points of their own base on levels and type of structure for completing
    --For every completed structures, you also gain points separate from prestiges.
    --For every minture you are logged on, you will also receive points.
    --For every sucessful attack you gain points.
    --For every succesful defensive battle you also gain points.
    --The host will also be given a large sum of points every week to distribute as he/she sees fit for additional point.
    --You will not lose any point earned even if you lose a battle.
    --All points earn are not removable.

    In order for a player to have a significant gain, the Host would have to spent a lot of money to purchase items/medal. Items and medal box cause are not cheap. UIf the host choses to spent alot of money, then by all means, that is more money for evony and to fund this game.
    Last edited by deadlysage; 02-09-2010 at 09:56 PM.

  2. #22

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    well it should be set up with resources or gold or something in game not bought just my advice i have enough medals to share either way that it would work for the most part but resources is better cause you could run out of medals sooner or later but resources keep piling up no matter what happens

  3. #23
    Join Date
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    Well.. here's an exploit for ya.
    I would give as many boons awards or medals to my alliance mates as often and as quick as I could.

    Without regard for mythical things like "earning" them.

    It would only make sense stratigicly to have as many members with high rank and as many resources availiable as possible.

    The more the better.

    And let the enemy complain and whine about "abuse" from under the feet of our armies.
    Last edited by tirpider; 02-09-2010 at 11:18 PM. Reason: many not meny

  4. #24
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    Quote Originally Posted by tirpider View Post
    Well.. here's an exploit for ya.
    I would give as many boons awards or medals to my alliance mates as often and as quick as I could.

    Without regard for mythical things like "earning" them.

    It would only make sense stratigicly to have as many members with high rank and as many resources availiable as possible.

    The more the better.

    And let the enemy complain and whine about "abuse" from under the feet of our armies.
    FINALLY!!! Somebody with a bit of sense!

  5. #25

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    Quote Originally Posted by tirpider View Post
    Well.. here's an exploit for ya.
    I would give as many boons awards or medals to my alliance mates as often and as quick as I could.

    Without regard for mythical things like "earning" them.

    It would only make sense stratigicly to have as many members with high rank and as many resources availiable as possible.

    The more the better.

    And let the enemy complain and whine about "abuse" from under the feet of our armies.
    I agree.

    However, if you read several post from the main post you will read my second option with auto reward option via tools program that keep tracks of earn points.


    If you did read my second option then you are missing one point.. You must as a Host have the "ITEMS ? MEDALS" first, other wise you have nothing to give away.

    All those points are nothing without the items/medals, unless you are willing to pay for your friends and members, which is okay.
    You and I know, and this is a fact, that ranks/title does not make a better player. I know many players as high as Marquis, but prefer to have 2 or 3cities and does excellent with 2. Why, i never asked.

    I also agree that it is stratigically better to have as many high ranking players with as many resources as possible. For most if not many alliance this is not possible, why? most of the better players are in the top ranking Alliances. In other words there are not enough expert players to go around to even out most of the alliances.

    I don't see how a player can gain advantage from getting 1 medals or item which can take days and weeks for some to get.

    They can exploit it as much as they feel like it, unless they have money to spend and waste away, then so be it.

    The goal of this reward is to get most of you players past Knight and move to baronet, too many players are stuck with 2 city and unable to make npcs , often most rely on second account for this issue.

  6. #26

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    Quote Originally Posted by acer5200 View Post
    FINALLY!!! Somebody with a bit of sense!
    If he was reffering to my main post then he is right, but if he read my second option, then Host of the Alliance will need a lot of cash to purchase those items/medals to put in that reward program.

    Would you as a host spend those kind of money?
    if no, then why would you give point recklessly to your friends, unless you have the cash.
    All those points would have no meaning, if you don't put items in there as a reward.

    There is still a possible exploit here, but it requires one to spend alot of cash.
    I wanted this reward program for players who are very close to the next rank, but can't quite get the last medal.
    Also for players who could use items, but can't afford to.


    This is not perfect, but with players like you guys able to see the flaw.. it will only gets better.

    Thank you for pointing out its' flaw, ill continue to see if it can be revise.

  7. #27
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    Quote Originally Posted by deadlysage View Post
    I am aware of many potential exploit, example switch host temporary and hand out to friends and such.

    Limit 1 reward per day per alliance.

    Reward can only be given to members who has been in the alliance for a long period.


    It just to bad that host reward option can be exploit, it could have been a nice way to keep loyal members.


    Hows about an auto reward program, where a host is given a tool where he/she can put items she want to use as a reward, and the tool will keep track of all members progress.
    Progress such as term of service, numbers of successful attack and defense via garrison etc. As the point add up, the a qued will be applied, under HOST REWARD program. The recipient can then select the items, medals that are listed base on th epoints earn. He/She will also have the option to pass it over for something better which may require additional points.

    I just playing with ideas..

    thanks for your comment guys..

    I know there must be a way, and I am sure you guys are intellegent enough to come up with a solution.
    Then the newbies who cannot get as much as Godzilla over there who attacks attacks attacks does, and so you have the big boys just in essence farming for their host's medals, as well as their own.

    Not fair in my opinion. There should be a different reward system other than medals. Like troops battalions, to benefit the new guy. Godzilla doesn't need a stupid Mechanics Battalion because he just has too many as it is!

  8. #28

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    Wish we could recycle them for evony cents. I have so many demals they are coming out my ears. Yup, it makes me look funny....

  9. #29

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    Quote Originally Posted by Jurnis View Post
    Then the newbies who cannot get as much as Godzilla over there who attacks attacks attacks does, and so you have the big boys just in essence farming for their host's medals, as well as their own.

    Not fair in my opinion. There should be a different reward system other than medals. Like troops battalions, to benefit the new guy. Godzilla doesn't need a stupid Mechanics Battalion because he just has too many as it is!

    Once you have surpass baron and in need of a different medal, would you still take the rose medal reward or pass it over for something else when something new is available?

    This means the rose medal meant for the players stuck in knight would still have a good chance. Once you reach the peek of the rank/title all medals are only good for Hero rewards, everything else is just for who.

    Not only that, the reward program can also spil over for potential promotions.
    This will confirms the players participation.

    What i would like to see is for host to have an issue command on what to build.

    Example.. If the host needs everyone to build Embassy, he/she could put in the qued, everyone who completed the task will earn points, and so on and on.

    Also anyone who garrison a player and protect them will also gain additional points. No points shall be deducted for lossing a battle.


    I think the recycle items/medal would be great. I wouldn't mind selling my medals and items for 1/4 of its original prices and turn around and purchase a more needed items/medals.

  10. #30
    Join Date
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    Sacramento, CA
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    Where's the host supposed to get all that demals? What if he runs out?
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