Correct me if I'm wrong, but isn't this where the politics attribute could be an issue? The lower the politics, the higher the chance they can be persuaded in attacks and you can lose them.
Correct me if I'm wrong, but isn't this where the politics attribute could be an issue? The lower the politics, the higher the chance they can be persuaded in attacks and you can lose them.
Politics has no affect on losing a hero.
100 - LOY + 5 = Percentage chance of loss
A 100 Loyalty hero has a 5% chance of being cap'd.
Basically, once the hero loses, their loyalty is 95. That's why there's a 5% chance of losing them.
The formula is technically 100 - (LOY after fight) = % chance to capture.
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