Flaws that may need fixing.

1..All players should be able to make their own npc regardless of their city limit.
Those who reached their city limit will auto prompt a notification indicating all new building will auto npc and all troops within will auto return.

This will reduce the uses of a second account for the purpose of npc building.

2..All npc should be capturable as a City or sub-City under one of your City similar to Valley. however the limit of npc under your control should be base on your Ranks/Titles. Each npc will generate additional resources/food/gold and posibly a small portion of troops base on their level and designated tax percentage for the City it is attached to.

Example: if you set sub-City tax low, then those sub City may donate anywhere from 10 to 50 poppulation per npc that can be converted into troops of choices in exchange your bonus production will be reduced.
Increase the percentages and your production increases, however you may not get poppultion to convert into troops (optional addition) and may possibly lead to a revolt that may cause casualties to the attached City. Should the sub City's loyalties drop below a certain point it become an Independent npc again.

[I would like to point out the poppultion bunos to be converted into troops of choice is just an optional idea]


Civilian--1 sub City Knight---2 sub -city
Baronet--3 sub city
so on and on

Lieutenant Rank 10% increase increase in food/resources/gold production plus possibly poppulation to be converted into troops of choice.

So on and so on.

This will reduce the need to farm, however, this will force players to get to the highest possible ranking in the shortest possible time, via medal hunting or purchasing.


This is just a suggestion, I have too much time since my account is suspended, so don't blame me for it..=)