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Thread: Official Super Server Discussion Thread

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    Default Official Super Server Discussion Thread

    I, along with a few others would like to know exactly what its like when we all go to a super server. I took this guide from a less active area of the forum so and cleaned it up so it looks nice so now it can be helpful to others with the same questions I had.

    What will happen?

    * The gaming process, i.e. building, producing, researching, quest, hero salary payment, troops, food consumption, etc. will all be frozen at the time of merging until user log in (activation).

    * All alliances will be kept.

    * If the leader of an alliance account is cleared, the system will automatically choose the character with the highest official rank in alliance to be the chief. And if it has more than one character with the highest official rank, the system will choose the one with higher prestige to be the host.

    * All cities with all original resources and heroes from the merging servers will be randomly positioned across the map.

    * All troops will be automatically recalled to departure cities at the time of merging.

    * All valleys will be reset as unoccupied, available for everyone.

    * All system and personal mails will be erased during merging.

    * All battle reports will be erased during merging.

    * If lord or lady names of different account happen to be the same, system will add to the end the server name that they belong to. For example, Mike_s1, Mike_s2, Mike_s3, Mike_s4, Mike_s5.

    * If alliance names of different servers happen to be the same, system will add to the end the server name that they belong to. For example, ROMAN_s1, ROMAN_s1, ROMAN_s1, ROMAN_s1, ROMAN_s1. And the alliances hosts will get a Ritual of Pact.

    * All alliance diplomatic relationship will be cleared.

    * All players will have 7 days of protection, during which no war may be forced upon any of the players cities. Yet players within protection may not launch any attack. The protection state may be canceled by clicking an icon at the top left corner.

    * All players will have ONE chance to change their character names for free.You may just change your name in the game, and no extra item or applications will be needed.

    * ALL players will have a 3-day food sustainment state, where all troops will consume NO food.

    What items do we get?

    * All players will be given Pioneer Express Teleport, the number of which will be equal to the number of cities that they own. You can use this item as a adv teleport but it only exists for 7 days, and once you use it, your truce status will be removed after 48 hours.

    * All Lords and Ladies will have a Kick-Start Gift Package, including each of an AIron Rake, a Double Saw, an Adv. Quarrying Tools and a Blast Furnace.

    * All cities will each be given the amount of Food equal to their max capacity. This will be added as extra to the balance of Food that a city stocks.

    * ALL players will have a 48-hour resources production enhance state, wherein all cities will enhance all resources production by 100%.

    Helpful Posts From Players w/ Experience

    Quote Originally Posted by Staples View Post
    Ok I will help some people out:

    Recently our server merged so I can give some info for people looking for it,

    When you merge you will be given a pioneer teleport that works like an advanced teleport. When you use this tele your truce protection will wear off two days after use of said tele. You will still have cool down after you use a tele like any normal one.

    Truce in game will disappear for the entire server after 7 days. I suggest you wait to tele until the 7th day so you can gain an extra day of protection from cool down.

    When you log in do not expect to just tele and start fighting because of truces and cool downs.

    You will have to build all of your npcs again they don't just appear for you. You can start building NPCs immediately if you do not decide to tele anywhere but you still can't attack another player while in truce.

    If you have an account in the other server that is being merged with you, you will have to decide which account you want to carry over into the super server and the game will reimburse you for the other account with game coins.

    Since the game automatically ups your resources production for a few days I highly recommend that you wait to use the blast furnaces etc. till after the automatic resource boost wears off.

    When your server is about to marge you will be notified a week ahead of time about the upcoming merge and you will need to follow the link given to you in the system mail and log into the log in screen it sends you to.

    The servers should merge at midnight central standard time and will take about ten hours to complete even though this most likely won't happen as stuff does cause it to take longer. When we merged it took 3 hours past the time they said it would be done.

    When you merge alliance diplomacy will be restarted so you will have to re add allies and re declare on enemies. At no time will your alliance be disbanded during the merge. If your alliance shares a name with another alliance from the merging server the system will automatically put the server name from where the alliance originated at the end of it.

    I hope this helps.
    0 Upkeep

    Quote Originally Posted by Jwife View Post
    SS10 is now on its 8th day of zero upkeep. Can't add much more. Seems that u guys covered it all
    One more note to add : When u get your 7 day notice I think its a good idea to start making friendly with your enemy from your own server becuz after merge it becomes all about World 1 vs World 2 etc. All trying to prove who is the top Dawg.


    I would like to thank everyone for the time they spent in keeping this thread alive and posting helpful information for others.
    Last edited by unho1y; 03-16-2010 at 07:42 PM.

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