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Thread: Evony AGE III: Tide of Dark Bloodsheds and Alchemy

  1. #1

    Default Evony AGE III: Tide of Dark Bloodsheds and Alchemy

    With Age II right around the corner, it's only going to be a matter of weeks before we see news posts about Age III. Let's get your ideas in one thread so they know what we want!

    Fluid, google-earth like zooming, from a 50x50 tile view down to a street level, immersive 3d city view, with fully animated citizens.

    Heroes will be assigned not only points for attack, intel, and politics, but will also have a multi-dimensional personality matrix which will be unchangeable and random. Personality traits to include scientific (troops healed at higher rate, small bonus to research), frugal (increases booty from NPCs, gold production bonus), warlord (less hits to conquer a city), and sex appeal (increases population regeneration rate).

    Embassies can host actual diplomatic conferences where leaders of different alliances can engage in talks in a full-3d, Second-Life like environment.

    Financial maintenance of cities, where funds can be allocated to the treasury, or reinvested in infrastructure and technology which in turn increases resource production, loyalty, and population limits. Economists can be hired and banks can be built to increase the depth of financial management available to the player.

    Addition of cultural and/or religious buildings with wide ranging effects, from small resource buffs to colonization of neighboring cities based solely on cultural or religious dominance.

    Real-time webcam chat with alliance members.

    The entire server periodically enters "Dark Ages" or "Ages of Enlightenment" which effects the research speed of everyone in a major way. However, dark ages cause an increase in production speed of melee units only (sword, pike, warrior). Ages of Enlightenment cause a small increase in production speed of mechanics. (Perhaps religious units can affect the degree to which ages affect a player).

    Cities within 10 miles of each other can perform joint research projects. Also, given certain embassy and academy levels, newbies joining an alliance of technologically advanced players will automatically receive a few research levels on some items.

    Alliance hosts and vice hosts are given the ability to silence members in chat, and get decreased travel times to alliance cities. Also, Relief Stations are calculated into the travel algorithm in a more complex way, so that if you pass an alliance city on your way to a destination, the travel time is decreased even further.

    Impassible oceans and mountain ranges.

    User interface is 100% customizable by users, who can share their creations with friends via xml files.

    Mini-games to play with alliance members while bored on farming runs. E.g. chess, poker, etc.


    [new]Barbarian cities have their own feelings towards a player. If they don't like you, they may attack. If you want them to like you, you might consider giving them monetary aid, or letting them control a valley, similar to how the US provides aid to third world countries.

    [new]The ability to control how your troops attack by inputting a mathematical function for each respective troop class. For example, if you want the archers to be in a staggered line in the back, their function would be archers = sin(100x)-5; if you want your scouts to spearhead the attack, they could be programmed as scouts = -x^2 + 10; These too could be stored as XML files to be traded. Standard attack algorithms would be provided for the mathematically uninclined, and more advanced setups could be made by more interested players.

    [new]Garrisoning soldiers in the immediate 8 tiles around your city can increase defense in the event your city is attacked. These soldiers will not have the 2x food upkeep, only 1.2x upkeep, and will get a 2x range multiplier to reflect their "suprise attack" ability.
    Last edited by jvttlus; 03-10-2010 at 01:19 PM.

  2. #2
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    I can only state unequivocally Age III will see the coming of a special hero created expressly for the player wishing to submit to colonization. It's name will be Neville Chamberlain and his "Peace for our times" comforting feature will immediatly make your population loyalty shoot straight up while opening your gates wide.

    Last edited by Wildor; 03-07-2010 at 10:47 AM.

  3. #3
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    Really We are already talking about age III when age II isnt even out yet.

  4. #4
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    Tl;Dr


    Quote Originally Posted by Alzar View Post
    Really We are already talking about age III when age II isnt even out yet.
    /facepalm

    Quote Originally Posted by Wildor View Post
    I can only state unequivocally Age III will see the coming of a special hero created expressly for the player wishing to submit to colonization. It's name will be Neville Chamberlain and his "Peace for our times" comforting feature will immediatly make your population loyalty shoot straight up will opening your gates wide.

    I loled
    http://www.youtube.com/watch?v=sWMOEVdXR2o
    OFWGKTA
    <18:16>From [Midnight1] : whats up with kills? is he that bad of a bish?

  5. #5
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    I love the idea that we have users that think ahead, However when tossing out ideas think of the platform the game is based on. Features such as webcam chats cant be supported by the current platform that i know of. And the detail can only go so far in a flash based game. Keep this in mind when tossing out ideas
    135 gray rep 158/200 rep points Rep me if i helped!! thnx!!

    OUT OF BASIC YAAY!!! Now I'm in tech school

  6. #6
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    Quote Originally Posted by jvttlus View Post
    With Age II right around the corner, it's only going to be a matter of weeks before we see news posts about Age III. Let's get your ideas in one thread so they know what we want!

    Fluid, google-earth like zooming, from a 50x50 tile view down to a street level, immersive 3d city view, with fully animated citizens.

    Heroes will be assigned not only points for attack, intel, and politics, but will also have a multi-dimensional personality matrix which will be unchangeable and random. Personality traits to include scientific (troops healed at higher rate, small bonus to research), frugal (increases booty from NPCs, gold production bonus), warlord (less hits to conquer a city), and sex appeal (increases population regeneration rate).

    Embassies can host actual diplomatic conferences where leaders of different alliances can engage in talks in a full-3d, Second-Life like environment.

    Financial maintenance of cities, where funds can be allocated to the treasury, or reinvested in infrastructure and technology which in turn increases resource production, loyalty, and population limits. Economists can be hired and banks can be built to increase the depth of financial management available to the player.

    Addition of cultural and/or religious buildings with wide ranging effects, from small resource buffs to colonization of neighboring cities based solely on cultural or religious dominance.

    Real-time webcam chat with alliance members.

    The entire server periodically enters "Dark Ages" or "Ages of Enlightenment" which effects the research speed of everyone in a major way. However, dark ages cause an increase in production speed of melee units only (sword, pike, warrior). Ages of Enlightenment cause a small increase in production speed of mechanics. (Perhaps religious units can affect the degree to which ages affect a player).

    Cities within 10 miles of each other can perform joint research projects. Also, given certain embassy and academy levels, newbies joining an alliance of technologically advanced players will automatically receive a few research levels on some items.

    Alliance hosts and vice hosts are given the ability to silence members in chat, and get decreased travel times to alliance cities. Also, Relief Stations are calculated into the travel algorithm in a more complex way, so that if you pass an alliance city on your way to a destination, the travel time is decreased even further.

    Impassible oceans and mountain ranges.

    User interface is 100% customizable by users, who can share their creations with friends via xml files.

    Mini-games to play with alliance members while bored on farming runs. E.g. chess, poker, etc.
    ok if you think of this i hope to see you talking about ageX when we are at ageV

  7. #7

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    The list is supposed to be half-joking, although honestly with the development of HTML 5 the web is closer technologically than many people think.

    The actual serious suggestions are more in depth control of cities/finances, character traits for heroes, and dark ages/ages of enlightenment.

  8. #8
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    I know it is pretty good i was joking with you too man well good luck i hope your ideas that were meant to be ideas and not jokes were accually put in ageIII.
    Best regards
    Alzar

  9. #9

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    8008s 4 real this time

  10. #10
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    I think that the next logical step after historic cities and legendary heroes is to bring in the mythical creatures and gods. Imagine being the first person on your server to tame Apollo and his Golden Chariot! Rain thunderbolts down on your enemy when you lead an attack with Zeus! Honor Aphrodite with a 900% population increase. How wicked cool would that be?

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