Your comment is not relevant, nor accurate - I guess you haven't read the thread. Not to mention that the ratio of experience-to-resources could not be modeled as an exponential curve, anyway. It is more like a rectangular hyperbola (where x=lumber+wood, y=experience) - there is a quick increase in the amount of resources at the middle experience range, but then a fairly sharp flattening as experience increases , i.e. there is a reasonable upper limit
Anyways, this is not a bunch of beginner complaining - I think most of the people in this thread could go head to head with any honest player. The transporter-resources glitch is well known.![]()





Bookmarks