
Originally Posted by
Kaldath
A lot of focus on the Hero issue has under shadowed the fact that there are other aspects of Age II the are just plain out Wrong and need to go at least in IMHO. My account has been inactive for nearly 6 months so I doubt I have any good heroes left to worry about personally though I sympathize with those who will be losing there uber heroes.
Anyway there has been more then enough threads about Heroes I want to address the issues that are making me personally say no to Age II.
1) The 8 hour cool down on being able to attack someone if your alliance is not at war with there Alliance. This has got to be the stupidest idea I have ever seen. Like I am really going to declare war on someone and then give them a bunch of extra time to build defenses to repel me ? Excuse me sir, I plan on attacking you, but since I am a sporting chat I'll give you 1 3rd of the day, thats 8 hours good sir, to have all your friends pile as much of there troops inside your walls as possible first. Have a good day!!.
2) NPC; I understand that farming is not the issue it used to be and you think it's fine to take away our ability to make our own NPCs because of this, but NPCS are NOT just about food. NPCS are also a source of other resources namely Iron and Lumber which are needed to build our troops. NPCs are also a Defensive tactic against teleports that you are needlessly taking away from players. Player Created NPCs need to stay!!
3) Stratagems; This is something I could live with if I had to, but It is certainly a very unfair system that gives way to much advantage to the paying players and I mean WAY TO MUCH advantage. If left in the game there effects need to be cut way back.
and last but not least
4)Colonization; Another Stupid idea, yeah let the bigger players impose a tax on the weaker players taking a portion of there resources which are hard enough to gather as it is especially without NPCs to get it from. Isn't this why you guys nerfed the ability for smaller guys to transport to players with much higher prestige, so they could not force those smaller players to pay a tax/tribute ? So you implement a blatant tribute system after you plunder countless weak players because of a seldom used subtle tribute system ? Nice going!!
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