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Thread: The Things Age II needs to Get rid of to make ME play again.

  1. #1
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    Default The Things Age II needs to Get rid of to make ME play again.

    A lot of focus on the Hero issue has under shadowed the fact that there are other aspects of Age II the are just plain out Wrong and need to go at least in IMHO. My account has been inactive for nearly 6 months so I doubt I have any good heroes left to worry about personally though I sympathize with those who will be losing there uber heroes.

    Anyway there has been more then enough threads about Heroes I want to address the issues that are making me personally say no to Age II.

    1) The 8 hour cool down on being able to attack someone if your alliance is not at war with there Alliance. This has got to be the stupidest idea I have ever seen. Like I am really going to declare war on someone and then give them a bunch of extra time to build defenses to repel me ? Excuse me sir, I plan on attacking you, but since I am a sporting chat I'll give you 1 3rd of the day, thats 8 hours good sir, to have all your friends pile as much of there troops inside your walls as possible first. Have a good day!!.

    2) NPC; I understand that farming is not the issue it used to be and you think it's fine to take away our ability to make our own NPCs because of this, but NPCS are NOT just about food. NPCS are also a source of other resources namely Iron and Lumber which are needed to build our troops. NPCs are also a Defensive tactic against teleports that you are needlessly taking away from players. Player Created NPCs need to stay!!

    3) Stratagems; This is something I could live with if I had to, but It is certainly a very unfair system that gives way to much advantage to the paying players and I mean WAY TO MUCH advantage. If left in the game there effects need to be cut way back.

    and last but not least

    4)Colonization; Another Stupid idea, yeah let the bigger players impose a tax on the weaker players taking a portion of there resources which are hard enough to gather as it is especially without NPCs to get it from. Isn't this why you guys nerfed the ability for smaller guys to transport to players with much higher prestige, so they could not force those smaller players to pay a tax/tribute ? So you implement a blatant tribute system after you plunder countless weak players because of a seldom used subtle tribute system ? Nice going!!
    Last edited by Kaldath; 03-27-2010 at 05:38 PM.

    "People once believed, that when someone dies, a crow carries their soul to the land of the dead. But sometimes, something so bad happens, that a terrible sadness is carried with it and the soul can't rest. Then sometimes, just sometimes the crow could bring that soul back to put the wrong things right"

  2. #2
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    good call, especially the first one O.O didnt even know that also was gonna happen...
    ''Just a small guy standing between giants.''

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  3. #3

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    like your post, but they dont care if you play again or not


  4. #4

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    Nicely put.

    I like the first the most..
    But all are excellent point.

  5. #5
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    Quote Originally Posted by deadlysage View Post
    Nicely put.

    I like the first the most..
    But all are excellent point.
    There are some seriously silly ideas at work in Age II in my opinion, that "Might" have looked good on paper for balancing the game but in practice are just plain wrong. I am glad that the age I transition is being cancelled in favor of new age II servers instead however if they truly want player feedback on it here is mine. Before rolling out the new Age II servers take a step back and really look at this game you created and see why people hate it so much! The Four issues I highlighted here are the deal breakers for me, and I am sure alot of other people but they may not be the only problem people have with the Age II.

    The Graphics are nice, the changes to troop upkeep and food production are WONDERFUL!, and all the other changes in the game ( except those perviously mentioned by me ) are just meh. There are some good things in Age II, there are some I could careless things in Age II, but those 4 issues in my OP just completely overshadows and ruins the entire experience.

    "People once believed, that when someone dies, a crow carries their soul to the land of the dead. But sometimes, something so bad happens, that a terrible sadness is carried with it and the soul can't rest. Then sometimes, just sometimes the crow could bring that soul back to put the wrong things right"

  6. #6

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    Quote Originally Posted by Kaldath View Post
    A lot of focus on the Hero issue has under shadowed the fact that there are other aspects of Age II the are just plain out Wrong and need to go at least in IMHO. My account has been inactive for nearly 6 months so I doubt I have any good heroes left to worry about personally though I sympathize with those who will be losing there uber heroes.

    Anyway there has been more then enough threads about Heroes I want to address the issues that are making me personally say no to Age II.

    1) The 8 hour cool down on being able to attack someone if your alliance is not at war with there Alliance. This has got to be the stupidest idea I have ever seen. Like I am really going to declare war on someone and then give them a bunch of extra time to build defenses to repel me ? Excuse me sir, I plan on attacking you, but since I am a sporting chat I'll give you 1 3rd of the day, thats 8 hours good sir, to have all your friends pile as much of there troops inside your walls as possible first. Have a good day!!.

    2) NPC; I understand that farming is not the issue it used to be and you think it's fine to take away our ability to make our own NPCs because of this, but NPCS are NOT just about food. NPCS are also a source of other resources namely Iron and Lumber which are needed to build our troops. NPCs are also a Defensive tactic against teleports that you are needlessly taking away from players. Player Created NPCs need to stay!!

    3) Stratagems; This is something I could live with if I had to, but It is certainly a very unfair system that gives way to much advantage to the paying players and I mean WAY TO MUCH advantage. If left in the game there effects need to be cut way back.

    and last but not least

    4)Colonization; Another Stupid idea, yeah let the bigger players impose a tax on the weaker players taking a portion of there resources which are hard enough to gather as it is especially without NPCs to get it from. Isn't this why you guys nerfed the ability for smaller guys to transport to players with much higher prestige, so they could not force those smaller players to pay a tax/tribute ? So you implement a blatant tribute system after you plunder countless weak players because of a seldom used subtle tribute system ? Nice going!!
    my opinions on such things.
    1)I actually kinda like this as I like to see alliances working together, fight those that you are at war with. As a former host it annoyed me when people were running all over the places fighting whoever they chose, instead of what was best for the alliance.

    2)You have a valid point on this, but someone shouldn't be near indestructible because they were able to build an npc on every flat within 30 miles. That being said I do use this tactic and admit that its pretty unfair to any that try and atk me.

    3)This is actually my biggest concern other then the heroes. Strategems are overpowered, no one should be able to win just because they outspend someone.

    4) Actually i believe the transporting resources to someone much higher was to prevent multi-accouting not a tribute system. And to be honest, I think most people would rather be colonized then be barbed.

  7. #7
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    Quote Originally Posted by Hard_WMD_wn3 View Post
    my opinions on such things.
    1)I actually kinda like this as I like to see alliances working together, fight those that you are at war with. As a former host it annoyed me when people were running all over the places fighting whoever they chose, instead of what was best for the alliance.

    2)You have a valid point on this, but someone shouldn't be near indestructible because they were able to build an npc on every flat within 30 miles. That being said I do use this tactic and admit that its pretty unfair to any that try and atk me.

    3)This is actually my biggest concern other then the heroes. Strategems are overpowered, no one should be able to win just because they outspend someone.

    4) Actually i believe the transporting resources to someone much higher was to prevent multi-accouting not a tribute system. And to be honest, I think most people would rather be colonized then be barbed.
    1) When I played I rarely attack other players that my alliance is not at war with, but are you saying that I can attack a valley theives city for returibution without giving him 8 hours advance warning ? Come on that is just plan wrong as I am sure you know that sometime you end up in a he takes it, you take it back he take it, you take it back and the only way to get him to stop is to destroy him.

    2) You are not indestructible, a dedicated enemy will always manage a way to get in to attack you, but I don't need 4 or 5 war citys porting in surrounding me either.

    3) yep Strategems need to go or at least be depowered from there current levels.

    4) Multi-Account is one of the two reasons given for the transport nerf, the other was to pervent large players from charging Tribute from the smaller player. I'd rather be barbed then colonized, I am not going to struggle to keep a cities head above water so my enemy can hurt my allies with my own resources.

    "People once believed, that when someone dies, a crow carries their soul to the land of the dead. But sometimes, something so bad happens, that a terrible sadness is carried with it and the soul can't rest. Then sometimes, just sometimes the crow could bring that soul back to put the wrong things right"

  8. #8

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    These are all very valid points, thanks Kaldath.

    Possible Solutions:

    1) Maybe the 8-hour period can be reduced to a more reasonable number, perhaps in the 2-4 range.

    2) Maybe have 2 types of flats: those that can be conquered and converted to NPCs and those that can't be.

    3) I don't know much about the stratagems other than they are expensive. Will they be given out often via amulets or other methods? If not then I would agree that the paying customer has a large advantage. These alone may make people feel forced to spend money that they might not be able to afford.

    4) I know next-to-nothing about colonization. It sounds like it might be useful for those who want to play but don't want to be as huge player and also don't want to be destroyed by huge players around them.
    WANTED: THE GREY FOX

  9. #9

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    I agree with the majority of what you said, but we all must remember that none of this is set in stone until the beta becomes official. Right now we are told that not everything is in the beta and that not everything in the beta might be in the end release. But I agree that players need to make their opinions voice now about ways to imrpove the game for us all NOW, and not after it goes official.

  10. #10

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    Quote Originally Posted by Kaldath View Post
    1) The 8 hour cool down on being able to attack someone if your alliance is not at war with there Alliance. This has got to be the stupidest idea I have ever seen. Like I am really going to declare war on someone and then give them a bunch of extra time to build defenses to repel me ? Excuse me sir, I plan on attacking you, but since I am a sporting chat I'll give you 1 3rd of the day, thats 8 hours good sir, to have all your friends pile as much of there troops inside your walls as possible first. Have a good day!!.
    This cooldown was changed to 30 minutes.
    Quote Originally Posted by Kaldath View Post
    2) NPC; I understand that farming is not the issue it used to be and you think it's fine to take away our ability to make our own NPCs because of this, but NPCS are NOT just about food. NPCS are also a source of other resources namely Iron and Lumber which are needed to build our troops. NPCs are also a Defensive tactic against teleports that you are needlessly taking away from players. Player Created NPCs need to stay!!
    We have implemented a TON of other ways to get all resources, including food. We are removing the NPCs and the need for them. Troop levels will be somewhat lower than Age I, but you will have resources.
    Quote Originally Posted by Kaldath View Post
    3) Stratagems; This is something I could live with if I had to, but It is certainly a very unfair system that gives way to much advantage to the paying players and I mean WAY TO MUCH advantage. If left in the game there effects need to be cut way back.
    Having used a ton of strategems and heard from a variety of players in the Beta, strategems are nice, but not game changing. A good example of this is the dreaded "burn half your food" strategem. It won't burn half your food most of the time, and if it does, your troops still won't refuge. Strategems will be useful, but not game-changing.
    Quote Originally Posted by Kaldath View Post
    4)Colonization; Another Stupid idea, yeah let the bigger players impose a tax on the weaker players taking a portion of there resources which are hard enough to gather as it is especially without NPCs to get it from. Isn't this why you guys nerfed the ability for smaller guys to transport to players with much higher prestige, so they could not force those smaller players to pay a tax/tribute ? So you implement a blatant tribute system after you plunder countless weak players because of a seldom used subtle tribute system ? Nice going!!
    Colonization is the heart of Age II. No longer do players have to worry about destruction or losing the cities they worked hard to build. Instead, they will always be able to rebel and break free again.

    All that said, if you don't like Age II, just stay in Age I.
    Legendary Hero

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