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Thread: scout spamming against cities

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  1. #1
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    Default scout spamming against cities

    i think without scout scout spamming against cities to lower loyalty, if your planning to take cities at long distance to help peope in your allaince it willl take far to long to take them

    although horses could wrk theyere still quite a bit slower than scouts

    comments please

    and i hope they bring it back personally
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    Originally Posted by criplockin
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  2. #2
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    Default

    post reply plese
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    Originally Posted by criplockin
    They see me trollin, They hatin...

    Quote Originally Posted by FoxyBunny View Post
    Omni, get OUT.

  3. #3

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    its meant to be slower but until scout spamming stops we'll still have lag,
    scouts were never meant to be able to breach walls,

  4. #4
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    Default

    ok thank
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    Originally Posted by criplockin
    They see me trollin, They hatin...

    Quote Originally Posted by FoxyBunny View Post
    Omni, get OUT.

  5. #5

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    They just flat out need a better mechanic for conquering. If you wipe out a city's defenses it should be yours next time you attack.

  6. #6
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    Quote Originally Posted by soydeedo View Post
    They just flat out need a better mechanic for conquering. If you wipe out a city's defenses it should be yours next time you attack.
    yeah i agree with that
    Server: n2(10)
    Name: DanwasVas
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    Originally Posted by criplockin
    They see me trollin, They hatin...

    Quote Originally Posted by FoxyBunny View Post
    Omni, get OUT.

  7. #7

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    If they did it that way, cities would be changing hands every 5 seconds. Wipe out the defences, you get a city with no defences. Next guy comes in and takes from you since there are still no defences, etc.
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  8. #8
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    Default

    oh yeh i suppose
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    Originally Posted by criplockin
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    Quote Originally Posted by FoxyBunny View Post
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  9. #9

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    How about wiping out the defenses and then breaching the wall? It's pretty ridiculous that all a person has to do is send enough warriors to fill your traps and overrun your archer towers then they get through a wall with endurance of 100,000 or whatever. Here's how it should go

    1) Attacker needs to get to the wall. Can be killed by traps, abiti, towers, etc.
    2) When range to the wall is 0, each soldier damages the wall according to a scale. Battring rams and catapults cause the most, warriors and workers the least. Cav and archers hardly at all and pike and sword become sappers and cause medium damage.
    3) If when or before the 100 rounds is over, the amount of damage is larger than the endurance of the walls, the city is breached and you can capture or plunder to your hearts content.

    4) I would also add a plunder/capture option to the attack. Plunder simply takes goods, capture will let you take the city when you breach the walls AND defeat the army stationed there (like opening the gates AFTER going through the defences) but with some major problems like loyalty 0, no developed resource fields (the retreating army used a scorched earth policy), and reduction in city building levels (each one randomly) of 2 to 5 to represent the results of the fighting in the city.

  10. #10

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    Quote Originally Posted by Saint Cad View Post
    How about wiping out the defenses and then breaching the wall? It's pretty ridiculous that all a person has to do is send enough warriors to fill your traps and overrun your archer towers then they get through a wall with endurance of 100,000 or whatever.
    If the gates are open, what does wall endurance matter? I could have a fort with 15ft thick concrete walls, but it won't do me a lick of good if the front door is open.

    Now if the gates are shut, then yes I agree that you should have to penetrate the wall before being able to conquer the town.

    I also agree with your pillage/conquer option and that is something that would be useful in the march dialogue.

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