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Thread: Ballista farming NPCs = unbalanced game

  1. #161

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    Quote Originally Posted by Kendric View Post
    How about just enforce the limits on storage capacities in the towns? I have not been on as long as most folks, but what is the point of having a limit if it's not enforced? With 12 farms at level 9 I currently have a capacity of 6,490,000 food. If you estimate that would be 10mil with all at level 10 you would be looking at a cap of around 40-50 mill if all plots were farms. But then, you wouldnt' be able to store much of any lumber iron or stone, so you would HAVE to even out the number of plots you have assigned to what. Right now you can store unlimited resources with no consequence. Understand these numbers are estimates cause I'm too lazy to do the math, but.... I think this would be a very simple fix to start, and then see how it works for a while.
    I really think the sotrage thing need to be fixed. Why you can store more than your capatity limit? It's not make sense :s.
    The problem with this change is that new players wont have a chance agaist old players. Yes now armys will be smallers and harders to get, BUT huge players who already have this armys have a huge advantage. WIll take weeks till some1 can make enough troops to fight it back, and till when the huge players will just crush all the new palyers around. they will probably never be cauch by others and just hold as kings all around.
    Ofc, farming NPC citys is a problem, but the fix isnt so easy. Its can easy kill any new players in already "old" servers.

    PD: sorry for my terrible english, its not my native language .

  2. #162

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    The problem with gimping NPC farming specifically in order to make the maximum army size smaller is it would make Civony a game you watch, instead of a game you play.

    Yes, Right now you can have hundreds of thousands of archers in every single city. Yes, that makes it so you can withstand just about any attack. But what happens if you make it so that a city can only sustain a maximum of one hundred thousand troops?

    Well, after you get 10 cities, and use up all your city's food production by making a garrison, there is really no more reason to play, other then reinforcing a city that comes under attack and a tower screams. That amounts to sitting around and waiting for a red light to flash.

    If you are not making your cities stronger some how, it is completely pointless to keep playing.

    The best way in the world to balance the existence of massive armies isn't to gimp NPC cities, it is buffing Rally points. Make it so they can send out 100k per level, not 10k. In the end, a level 9 Rally point would make it so you can launch 9 900k armies, instead of 9 90k armies.

    Poof. Having 500k archers in a city doesn't mean anything when I can send 300k archers, 100k pike, 100k ballista, and so forth.

    If they gimp NPC cities without creating another way for people to build up hundreds of thousands of troops, and farm medals with little in the way of casualties, many many people will quit.

    I know I would. Why should I keep playing? If 70k archers and 20k warriors is a huge army that eats the crap out of all of my food stores, then I beat Evony back when it was still Civony.

    Heck, I am already running out of goals. I capped a 10 NPC, and in a couple of days I will have a 90k ballista army I can send at someone just for laughs. Unless they boost the drop rate on scripts to make a 90k catapult army possible in a week or two, I have pretty much beaten Evony in about 5 days.

    Gimping people's ability to make massive armies would kill Evony dead. After a month of playing and maxing out your title, building massive armies is all there is left to do.

    The problem isn't that people have massive armies. The problem is that people with massive armies are unable to use them on each other.
    Last edited by kassikas; 05-25-2009 at 09:00 AM.

  3. #163

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    Quote Originally Posted by kassikas View Post
    The problem with gimping NPC farming specifically in order to make the maximum army size smaller is it would make Civony a game you watch, instead of a game you play.

    Yes, Right now you can have hundreds of thousands of archers in every single city. Yes, that makes it so you can withstand just about any attack. But what happens if you make it so that a city can only sustain a maximum of one hundred thousand troops?

    Well, after you get 10 cities, and use up all your city's food production by making a garrison, there is really no more reason to play, other then reinforcing a city that comes under attack and a tower screams. That amounts to sitting around and waiting for a red light to flash.

    If you are not making your cities stronger some how, it is completely pointless to keep playing.

    The best way in the world to balance the existence of massive armies isn't to gimp NPC cities, it is buffing Rally points. Make it so they can send out 100k per level, not 10k. In the end, a level 9 Rally point would make it so you can launch 9 900k armies, instead of 9 90k armies.

    Poof. Having 500k archers in a city doesn't mean anything when I can send 300k archers, 100k pike, 100k ballista, and so forth.

    If they gimp NPC cities without creating another way for people to build up hundreds of thousands of troops, and farm medals with little in the way of casualties, many many people will quit.

    I know I would. Why should I keep playing? If 70k archers and 20k warriors is a huge army that eats the crap out of all of my food stores, then I beat Evony back when it was still Civony.

    Heck, I am already running out of goals. I capped a 10 NPC, and in a couple of days I will have a 90k ballista army I can send at someone just for laughs. Unless they boost the drop rate on scripts to make a 90k catapult army possible in a week or two, I have pretty much beaten Evony in about 5 days.

    Gimping people's ability to make massive armies would kill Evony dead. After a month of playing and maxing out your title, building massive armies is all there is left to do.

    The problem isn't that people have massive armies. The problem is that people with massive armies are unable to use them on each other.


    I agree having a very large army is useless unless they up how many troops can be sent out from a village.. people get the chance to make hundrends of thousands of troops which is a good thing.. but as of now they can only be used for protection.. which can't be beat if i can only max 125k troops using an item.. if they upped the max number of troops you can send it would make the game that much more worth while.. and interesting than you could have amazing battles. the answer is not getting rid of npc farming..or as said the game would only be enjoyable up till a certain point.. when you've maxed out everything whats left.. good old fighting to see who can make it and who can not..

  4. #164

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    if a ballista nerf is to happen,

    then as pointed out above close servers 1-8 to new players.
    or to any new accounts P

    only apply it to any new servers. that way:

    1.it doesn't unbalance the game since everyone starts off at teh same lvl.
    2. those players that are bored will still be bored. (if theyre bored go atatck a big town, so you might lose but its more fun)

    3. its a lvl playing field (new players who started on servers 1-8 get teh same chance to grow as everyone before them)

    or if its applied to all servers then a reset is needed, but tahts gonna cause more problems.

    the rampaging barbarian idea is whats being suspected for teh transition between age1 and age 2 atm.

    A mass server "EVENT".
    hopefully more server events will be put forward.

  5. #165
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    lawlz, mass server event. I hope we dont crash^^

  6. #166

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    Quote Originally Posted by thechamp144 View Post
    I agree having a very large army is useless unless they up how many troops can be sent out from a village.. people get the chance to make hundrends of thousands of troops which is a good thing.. but as of now they can only be used for protection.. which can't be beat if i can only max 125k troops using an item.. if they upped the max number of troops you can send it would make the game that much more worth while.. and interesting than you could have amazing battles. the answer is not getting rid of npc farming..or as said the game would only be enjoyable up till a certain point.. when you've maxed out everything whats left.. good old fighting to see who can make it and who can not..
    hmm from my understanding a lvl 10 rally point with war ensign
    per each troop allows, 125k x 10 = 1.25mil trrops to arrive at the same place at teh same time.

    i think 1.25mil troops arriving at someones town is more than capable.
    you times this by 50-100 members of an alliance thats what:

    60-125 million troops atatcking (how many people have that many defending their homes)

    even if you scale it down the rally point 9 without war ensign.

    what allows this: (CAMP TIME)
    it allows you to stage troops to arrive at teh same time.
    you say defenders have teh advantage..... how many cities do you know that can support 90-125 million troops (food support)

  7. #167

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    ..wrong post
    Last edited by thechamp144; 05-25-2009 at 10:40 AM.

  8. #168

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    Quote Originally Posted by thechamp144 View Post
    i did say increase the max number of troops you can send out. i didnt say by how much maybe 50k is reasonable
    Ok "so you didn't read my post"

    read it again and note within my post is current limits:

    i.e. if you ahve a lvl 9 rally point:
    tahts 90k troops per hero. x 9 (feasting hall at 9)
    = 810k troops you can field from 1 city.

    you have 4 cities thats 3.24milion troops.
    you have 9 cities thats 7.3million troops max that you can field, in 1 spot

    and you want to increase it lol

    10-20 people field that sort of army v any single city on the map
    = dead defender.
    so its fine how it is. (if people can't read or don't know how its done more fool them)

    edit: ok apology accepted

  9. #169

    Default Gradually

    First off let me start off by saying that I don't think they should change the way they let you attack NPC towns with ballistas. I feel it is just too far in the game for most people to make this drastic of a change. People have invested millions and millions of gold (not to mention the time) to make massive armies that can only be supplied by the food of NPC farming. So even the suggestion of merely lowing the resources of the NPC towns will not work, and most peoples armies will starve. The one thing I will say though, since I heard they were changing the way they do things, is that they do it gradually. I don't want to log on to the game one day and see people so ****ed cuz their armies are getting slaughtered by NPC towns, or their armies are starving. LET THE CHANGE HAPPEN GRADUALLY (if at all ). That way people have time to adjust.

  10. #170

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    Quote Originally Posted by freebie View Post
    hmm from my understanding a lvl 10 rally point with war ensign
    per each troop allows, 125k x 10 = 1.25mil trrops to arrive at the same place at teh same time.

    Incorrect, you do not understand rally points at all. The current limitations of a rally point make it so you can send 1.25 million troops (Assuming you wish to spend hundreds of dollars a month on this game) in 125k waves that arrive one after another.

    In short, you have 10 battles. Even if you outnumber the enemy as a whole, say 1.25 million troops VS 1 million troops, you are hitting it ten times, so 125k vs 1 million troops over and over.

    The outcome is very different. Send 125k Cav at 1 million archers 10 times, and you end up with 1.25 million dead cav and zero dead archers. Send 1.25 million cav at one million archers and you end up with only 246k dead cav and 1 million dead archers.

    You can spend $300 bucks to send ten waves of 125k cav from all ten of your bases at once, all targeting the same place mere seconds apart, and you will only be throwing the $300 dollars into the toilet and killing twelve and a quarter million troops without even scratching one archer.

    ONe after the other =/= 'teh same time'

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